Replay
  • HumanAtheistP
    1. Archmage, level 5
    2. Firelord, level 2
  • HumanJadeRhino
    1. Archmage, level 3
    2. Pandaren Brewmaster, level 1
    3. Paladin, level 1
vs
Game length
00:12:18
Patch
2.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 17, 2025 by Stowka
Game breakdown

AtheistP (saleex#21837)

293 APM

Heroes

  • ArchmageLevel 5
  • FirelordLevel 2

Units

  • Peasant11
  • Footman8
  • Priest5
  • Spell Breaker4

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Gryphon Aviary1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Tome of Retraining1

Control groups

Group 123456
Set 64 21 6 2 1 1
Used 532 204 8 360 68 193
Actions by type
Right clicks
1148
Selections
508
Control group selections
1365
Control groups set
95
Build and train orders
99
Abilities
48
Basic commands
285
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

JadeRhino (JadeRhino#23177)

320 APM

Heroes

  • ArchmageLevel 3
  • Pandaren BrewmasterLevel 1
  • PaladinLevel 1

Units

  • Peasant25
  • Footman15
  • Gryphon Rider3
  • Knight1

Buildings

  • Farm5
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Gryphon Aviary2
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting

Items

  • Scroll of Regeneration2
  • Scroll of Healing2
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 123456
Set 185 62 22 8 5 4
Used 230 48 55 457 147 422
Actions by type
Right clicks
1327
Selections
578
Control group selections
1359
Control groups set
286
Build and train orders
99
Abilities
15
Basic commands
218
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
6,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,288 3:04 4,575 6:09 6,863 9:13 9,150 12:18
Army2,615
Economy825
Production780
Technology460
Support1,920
Human
9,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,288 3:04 4,575 6:09 6,863 9:13 9,150 12:18
Army3,110
Economy2,260
Production950
Technology780
Support2,050
12:18 / 12:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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