Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
  • UndeadBiko
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 2
vs
Game length
00:15:00
Patch
2.00
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 16, 2025 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

192 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 2

Units

  • Peasant9
  • Footman9
  • Gryphon Rider5
  • Flying Machine4
  • Knight4
  • Goblin Shredder1

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Workshop1
  • Gryphon Aviary1

Upgrades

  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Orb of Slow1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 133 11 54 9 2 2
Used 270 33 172 159 356 34
Actions by type
Right clicks
619
Selections
490
Control group selections
1024
Control groups set
211
Build and train orders
125
Abilities
36
Basic commands
242
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Biko (Cucaracha#21207)

313 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Dark RangerLevel 2

Units

  • Ghoul9
  • Crypt Fiend7
  • Acolyte4
  • Obsidian Statue3
  • Abomination3

Buildings

  • Ziggurat5
  • Altar of Darkness2
  • Graveyard2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Web
  • Disease Cloud

Items

  • Rod of Necromancy3
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 12345
Set 56 9 15 9 11
Used 310 249 223 371 466
Actions by type
Right clicks
1553
Selections
902
Control group selections
1619
Control groups set
100
Build and train orders
99
Abilities
42
Basic commands
182
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
8,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,181 3:45 4,363 7:30 6,544 11:15 8,725 15:00
Army4,370
Economy675
Production620
Technology960
Support2,100
Undead
8,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,181 3:45 4,363 7:30 6,544 11:15 8,725 15:00
Army3,905
Economy300
Production700
Technology945
Support2,435
15:00 / 15:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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