Replay
  • Night ElfDise
    1. Keeper of the Grove, level 3
  • OrcXiaoKai
    1. Far Seer, level 2
vs
Game length
00:05:10
Patch
2.00
Downloads
34
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 13, 2025 by Elven_Star
Game breakdown

Dise (DiSe22#2860)

265 APM

Heroes

  • Keeper of the GroveLevel 3

Units

  • Wisp24
  • Archer12

Buildings

  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1

Control groups

Group 123456
Set 8 6 6 1 1 1
Used 77 9 58 203 185 158
Actions by type
Right clicks
463
Selections
136
Control group selections
690
Control groups set
23
Build and train orders
45
Abilities
17
Basic commands
51
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

XiaoKai (insomnia#23367)

178 APM

Heroes

  • Far SeerLevel 2

Units

  • Troll Headhunter/Berserker10
  • Peon7
  • Grunt1

Buildings

  • Watch Tower3
  • Orc Burrow2
  • Barracks2
  • Altar of Storms1
  • War Mill1

Items

  • Circlet of Nobility1
  • Dust of Appearance1

Control groups

Group 1234
Set 14 5 3 1
Used 76 28 101 122
Actions by type
Right clicks
338
Selections
188
Control group selections
327
Control groups set
23
Build and train orders
33
Abilities
1
Basic commands
30
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
4,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,168 1:19 2,335 2:39 3,503 3:59 4,670 5:19
Army1,560
Economy1,440
Production330
Technology320
Support1,020
Orc
3,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,168 1:19 2,335 2:39 3,503 3:59 4,670 5:19
Army1,550
Economy525
Production540
Technology0
Support1,130
5:19 / 5:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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