Replay
  • HumanLeon
    1. Archmage, level 3
    2. Blood Mage, level 1
  • Night ElfFoggy
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
vs
Game length
00:10:54
Patch
2.00
Downloads
47
Boulder Vale
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 11, 2025 by kover2177
Game breakdown

Leon (Leon#23655)

414 APM

Heroes

  • ArchmageLevel 3
  • Blood MageLevel 1

Units

  • Peasant18
  • Footman12
  • Spell Breaker3
  • Rifleman1
  • Sorceress1

Buildings

  • Blacksmith8
  • Farm4
  • Lumber Mill2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1

Upgrades

  • Defend
  • Lumber Harvesting

Items

  • Potion of Healing3
  • Scroll of Regeneration2
  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 179 14 66 31 45 4
Used 605 151 336 228 559 7
Actions by type
Right clicks
1295
Selections
594
Control group selections
1886
Control groups set
339
Build and train orders
150
Abilities
18
Basic commands
100
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
6

Foggy (RPTRFoggy#2278)

292 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 3

Units

  • Wisp12
  • Archer6
  • Druid of the Claw4
  • Dryad3
  • Dark Troll Berserker1

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Backpack
  • Well Spring

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1

Control groups

Group 1245678
Set 22 47 2 1 3 3 3
Used 41 94 30 227 182 211 11
Actions by type
Right clicks
1143
Selections
680
Control group selections
796
Control groups set
81
Build and train orders
67
Abilities
26
Basic commands
300
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
8,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,163 2:43 4,325 5:27 6,488 8:10 8,650 10:54
Army2,625
Economy1,735
Production640
Technology540
Support3,110
NightelfData incomplete
7,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,163 2:43 4,325 5:27 6,488 8:10 8,650 10:54 U
Army2,480
Economy720
Production640
Technology875
Support2,305

Partial spend: actions with unknown prices are excluded.

10:54 / 10:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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