Replay
  • Night ElfFoggy
    1. Keeper of the Grove, level 6
    2. Naga Sea Witch, level 5
  • Night ElfSoYma
    1. Demon Hunter, level 7
    2. Naga Sea Witch, level 6
vs
Game length
00:24:51
Patch
2.00
Downloads
34
War Hail
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 11, 2025 by kover2177
Game breakdown

Foggy (RPTRFoggy#2278)

323 APM

Heroes

  • Keeper of the GroveLevel 6
  • Naga Sea WitchLevel 5

Units

  • Wisp28
  • Huntress19
  • Dryad12
  • Druid of the Talon11
  • Archer4
  • Mur'gul Snarecaster4
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Ancient of War5
  • Tree of Life2
  • Ancient of Lore2
  • Ancient Protector2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Improved Bows
  • Strength of the MoonLevel 2
  • Upgrade Moon Glaive
  • Moon ArmorLevel 2
  • Ultravision
  • Abolish Magic
  • Nature's BlessingLevel 2

Items

  • Lesser Clarity Potion8
  • Scroll of Healing6
  • Potion of Mana3
  • Scroll of Town Portal3
  • Scroll of Protection2
  • Potion of Healing2
  • Potion of Lesser Invulnerability1
  • Circlet of Nobility1
  • Staff of Preservation1

Control groups

Group 1234
Set 253 73 3 1
Used 673 287 39 27
Group 5678
Set 5 7 3 6
Used 416 329 312 13
Actions by type
Right clicks
2419
Selections
2133
Control group selections
2096
Control groups set
351
Build and train orders
194
Abilities
134
Basic commands
567
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
4

SoYma (SoYma#2943)

275 APM

Heroes

  • Demon HunterLevel 7
  • Naga Sea WitchLevel 6

Units

  • Wisp25
  • Druid of the Claw23
  • Dryad7
  • Archer3

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Mark of the Claw
  • Ultravision
  • Strength of the WildLevel 3
  • Nature's Blessing
  • Well Spring

Items

  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Orb of Venom2
  • Staff of Teleportation2
  • Lesser Clarity Potion2
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 75 11 6 6 1
Used 1535 628 747 88 30
Actions by type
Right clicks
2115
Selections
1084
Control group selections
3028
Control groups set
99
Build and train orders
218
Abilities
148
Basic commands
46
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
20,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,105 6:12 10,210 12:25 15,315 18:38 20,420 24:51 U U U U
Army8,885
Economy2,360
Production1,390
Technology720
Support7,065

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
16,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,105 6:12 10,210 12:25 15,315 18:38 20,420 24:51
Army7,270
Economy1,840
Production820
Technology1,000
Support5,200

Partial spend: actions with unknown prices are excluded.

24:51 / 24:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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