Replay
  • HumanFish
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 5
  • UndeadEdo
    1. Crypt Lord, level 7
    2. Death Knight, level 7
    3. Lich, level 4
vs
Game length
00:28:23
Patch
2.00
Downloads
24
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 11, 2025 by kover2177
Game breakdown

Fish (Ice#13318)

200 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 5

Units

  • Peasant31
  • Gryphon Rider10
  • Footman9
  • Dragonhawk Rider8
  • Knight6
  • Spell Breaker5
  • Goblin Shredder2
  • Goblin Zeppelin2

Buildings

  • Farm10
  • Scout Tower6
  • Arcane Tower4
  • Arcane Vault4
  • Blacksmith3
  • Guard Tower3
  • Gryphon Aviary3
  • Barracks2
  • Town Hall2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • SwordsLevel 2
  • Masonry
  • Animal War Training
  • Control Magic
  • Storm Hammers
  • Magic Sentry
  • CloudLevel 2
  • Armor

Items

  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Scroll of Healing1
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 651 138 22 11 2 2
Used 678 217 34 306 315 43
Actions by type
Right clicks
1477
Selections
1100
Control group selections
1593
Control groups set
826
Build and train orders
216
Abilities
116
Basic commands
233
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Edo (EdoBoi#2276)

211 APM

Heroes

  • Crypt LordLevel 7
  • Death KnightLevel 7
  • LichLevel 4

Units

  • Crypt Fiend18
  • Ghoul16
  • Acolyte13
  • Obsidian Statue5

Buildings

  • Ziggurat7
  • Slaughterhouse3
  • Crypt2
  • Altar of Darkness2
  • Haunted Gold Mine2
  • Nerubian Tower2
  • Tomb of Relics1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1

Upgrades

  • WebLevel 2
  • Creature AttackLevel 2
  • Destroyer Form
  • Creature CarapaceLevel 2
  • Ghoul Frenzy

Items

  • Potion of Mana5
  • Potion of Healing5
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 123
Set 127 22 23
Used 673 546 70
Actions by type
Right clicks
2846
Selections
1046
Control group selections
1289
Control groups set
172
Build and train orders
214
Abilities
295
Basic commands
50
Item uses
7
Subgroup switches
0
Units removed from queue
3
Escape presses
2

Timeline

HumanData incomplete
19,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,950 7:05 9,900 14:11 14,850 21:17 19,800 28:23
Army9,390
Economy3,095
Production1,070
Technology1,555
Support4,690

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
15,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,950 7:05 9,900 14:11 14,850 21:17 19,800 28:23
Army6,790
Economy1,650
Production1,180
Technology1,120
Support5,120

Partial spend: actions with unknown prices are excluded.

28:23 / 28:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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