Replay
  • UndeadDekker
    1. Death Knight, level 4
    2. Dark Ranger, level 2
    3. Lich, level 1
  • OrcFasez
    1. Blademaster, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 2
vs
Game length
00:13:39
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 11, 2025 by kover2177
Game breakdown

Dekker (Dekker#2290)

151 APM

Heroes

  • Death KnightLevel 4
  • Dark RangerLevel 2
  • LichLevel 1

Units

  • Ghoul7
  • Crypt Fiend5
  • Acolyte3
  • Goblin Shredder1
  • Obsidian Statue1
  • Frost Wyrm1

Buildings

  • Ziggurat4
  • Graveyard1
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Creature Attack
  • Destroyer Form
  • Burrow

Items

  • Rod of Necromancy2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 12567
Set 79 1 1 1 3
Used 362 65 19 124 142
Actions by type
Right clicks
686
Selections
295
Control group selections
712
Control groups set
85
Build and train orders
60
Abilities
26
Basic commands
152
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Fasez (Fasez#2587)

149 APM

Heroes

  • BlademasterLevel 4
  • Shadow HunterLevel 3
  • Tauren ChieftainLevel 2

Units

  • Troll Headhunter/Berserker10
  • Peon7
  • Kodo Beast2
  • Spirit Walker1
  • Raider1
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1
  • Fortress1
  • Beastiary1

Upgrades

  • Spiked Barricades
  • Ranged Weapons
  • Reinforced Defenses
  • Spirit Walker Training
  • Troll Regeneration
  • Berserker Upgrade
  • Ensnare

Items

  • Healing Salve2
  • Lesser Clarity Potion2
  • Scroll of Healing2
  • Orb of Lightning1
  • Scroll of Town Portal1

Control groups

Group 12456
Set 19 1 2 1 1
Used 234 93 96 222 211
Actions by type
Right clicks
606
Selections
332
Control group selections
856
Control groups set
24
Build and train orders
74
Abilities
25
Basic commands
65
Item uses
6
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Undead
7,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,903 3:24 3,805 6:49 5,708 10:14 7,610 13:39
Army2,875
Economy225
Production670
Technology895
Support2,945
OrcData incomplete
7,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,903 3:24 3,805 6:49 5,708 10:14 7,610 13:39
Army2,370
Economy525
Production640
Technology940
Support2,525

Partial spend: actions with unknown prices are excluded.

13:39 / 13:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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