Replay
  • HumanInspired
    1. Archmage, level 3
  • Night ElfHastur
    1. Warden, level 2
vs
Game length
00:07:26
Patch
2.00
Downloads
33
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 10, 2025 by Stowka
Game breakdown

Inspired (Inspired#21581)

257 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant20
  • Footman8

Buildings

  • Farm4
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 1234567
Set 29 6 1 1 2 1 1
Used 79 48 30 162 200 265 15
Actions by type
Right clicks
402
Selections
372
Control group selections
799
Control groups set
41
Build and train orders
70
Abilities
6
Basic commands
182
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Hastur (Hastur#21202)

173 APM

Heroes

  • WardenLevel 2

Units

  • Wisp18
  • Archer7

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1

Control groups

Group 12345
Set 7 4 7 1 3
Used 1 9 128 86 75
Actions by type
Right clicks
676
Selections
190
Control group selections
299
Control groups set
22
Build and train orders
45
Abilities
15
Basic commands
5
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
5,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,285 1:51 2,570 3:43 3,855 5:34 5,140 7:26
Army1,080
Economy1,885
Production340
Technology860
Support975
Nightelf
4,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,285 1:51 2,570 3:43 3,855 5:34 5,140 7:26
Army910
Economy1,420
Production510
Technology320
Support930
7:26 / 7:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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