Replay
  • Night ElfReMinD
    1. Warden, level 3
  • HumanInspired
    1. Archmage, level 2
vs
Game length
00:06:36
Patch
2.00
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 3, 2025 by kover2177
Game breakdown

ReMinD (ReMinD#31748)

218 APM

Heroes

  • WardenLevel 3

Units

  • Wisp29
  • Archer8
  • Huntress4

Buildings

  • Tree of Ages7
  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Life1

Items

  • Boots of Speed2

Control groups

Group 123590
Set 23 25 22 1 1 1
Used 92 91 138 0 110 33
Actions by type
Right clicks
583
Selections
160
Control group selections
464
Control groups set
73
Build and train orders
75
Abilities
18
Basic commands
27
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Inspired (Inspired#21581)

279 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant15
  • Footman12

Buildings

  • Farm4
  • Altar of Kings2
  • Barracks2
  • Lumber Mill2
  • Arcane Vault2
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1

Items

  • Dust of Appearance1
  • Staff of Teleportation1

Control groups

Group 1234567
Set 26 9 2 2 1 1 1
Used 110 59 17 189 211 273 4
Actions by type
Right clicks
362
Selections
306
Control group selections
863
Control groups set
42
Build and train orders
59
Abilities
8
Basic commands
152
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
8,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,009 1:39 4,018 3:18 6,026 4:57 8,035 6:36
Army1,820
Economy2,080
Production330
Technology2,240
Support1,565
Human
4,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,009 1:39 4,018 3:18 6,026 4:57 8,035 6:36
Army1,620
Economy1,510
Production680
Technology70
Support1,075
6:36 / 6:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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