Replay
  • HumanHailua
    1. Archmage, level 5
    2. Paladin, level 5
  • Night ElfTGW
    1. Warden, level 9
vs
Game length
00:27:05
Patch
2.00
Downloads
141
Tidehunters 1.2
Download map
Highlight
Gold highlight
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 6, 2025 by Stowka
Game breakdown

Hailua (hailua#1340)

223 APM

Heroes

  • ArchmageLevel 5
  • PaladinLevel 5

Units

  • Priest22
  • Rifleman19
  • Peasant9
  • Footman8
  • Spell Breaker6
  • Sorceress2
  • Mortar Team2

Buildings

  • Scout Tower8
  • Arcane Tower8
  • Farm6
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1

Upgrades

  • Long RiflesLevel 2
  • GunpowderLevel 4
  • Priest TrainingLevel 2

Items

  • Scroll of Healing6
  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Dust of Appearance1

Control groups

Group 123456
Set 96 35 5 7 5 1
Used 447 253 3 179 256 14
Actions by type
Right clicks
2998
Selections
1159
Control group selections
1152
Control groups set
149
Build and train orders
238
Abilities
52
Basic commands
222
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

TGW (РозовыйПони#228941)

211 APM

Heroes

  • WardenLevel 9

Units

  • Wisp35
  • Huntress11
  • Archer3
  • Glaive Thrower2

Buildings

  • Ancient Protector8
  • Moon Well7
  • Ancient of Wonders3
  • Ancient of War2
  • Tree of Ages2
  • Tree of Eternity2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Upgrade Moon Glaive
  • Nature's Blessing
  • Strength of the Moon
  • Vorpal Blades
  • Strength of the WildLevel 2
  • UltravisionLevel 2
  • Well SpringLevel 2

Items

  • Lesser Clarity Potion19
  • Moonstone14
  • Potion of Mana10
  • Potion of Healing6
  • Potion of Lesser Invulnerability3
  • Tome of Retraining2
  • Scroll of Healing1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1

Control groups

Group 1234
Set 307 110 29 10
Used 223 171 65 20
Group 7890
Set 23 3 1 3
Used 216 227 120 9
Actions by type
Right clicks
2141
Selections
879
Control group selections
1051
Control groups set
486
Build and train orders
471
Abilities
124
Basic commands
458
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Timeline

HumanData incomplete
16,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,288 6:46 8,575 13:32 12,863 20:18 17,150 27:05
Army9,905
Economy675
Production780
Technology1,275
Support3,560

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,288 6:46 8,575 13:32 12,863 20:18 17,150 27:05
Army2,955
Economy2,440
Production480
Technology1,800
Support9,475

Partial spend: actions with unknown prices are excluded.

27:05 / 27:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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