Replay
  • Night ElfLizachka
    1. Priestess of the Moon, level 3
  • HumanLeqi
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:09:30
Patch
2.00
Downloads
40
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 30, 2025 by Stowka
Game breakdown

Lizachka (ternt76#2826)

101 APM

Heroes

  • Priestess of the MoonLevel 3

Units

  • Wisp14
  • Huntress14

Buildings

  • Ancient Protector8
  • Moon Well3
  • Ancient of War3
  • Altar of Elders1
  • Hunter's Hall1

Control groups

Group 134
Set 17 4 1
Used 68 26 12
Actions by type
Right clicks
537
Selections
200
Control group selections
106
Control groups set
22
Build and train orders
41
Abilities
6
Basic commands
1
Item uses
0
Subgroup switches
0
Units removed from queue
6
Escape presses
0

Leqi (leqi#11499)

190 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant11
  • Rifleman8
  • Footman6
  • Priest3
  • Sorceress3

Buildings

  • Farm6
  • Keep2
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1
  • Lumber Mill1
  • Guard Tower1

Upgrades

  • Gunpowder

Control groups

Group 1234
Set 35 2 6 3
Used 176 7 66 15
Group 5678
Set 1 2 1 1
Used 21 164 112 186
Actions by type
Right clicks
454
Selections
359
Control group selections
747
Control groups set
51
Build and train orders
78
Abilities
8
Basic commands
70
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Nightelf
6,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,579 2:22 3,158 4:45 4,736 7:07 6,315 9:30
Army2,730
Economy840
Production630
Technology0
Support1,830
Human
6,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,579 2:22 3,158 4:45 4,736 7:07 6,315 9:30
Army3,320
Economy825
Production490
Technology780
Support900
9:30 / 9:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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