Replay
  • Night ElfPoncho
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Keeper of the Grove, level 2
  • Night ElfJens
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Keeper of the Grove, level 3
vs
Game length
00:17:20
Patch
2.00
Downloads
31
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 29, 2025 by Stowka
Game breakdown

Poncho (Poncho#21692)

190 APM

Heroes

  • Demon HunterLevel 4
  • Naga Sea WitchLevel 3
  • Keeper of the GroveLevel 2

Units

  • Wisp23
  • Archer11
  • Druid of the Claw11
  • Dryad7

Buildings

  • Moon Well7
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Improved BowsLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Reinforced HidesLevel 3
  • Mark of the Claw
  • Strength of the WildLevel 2

Items

  • Orb of Venom4
  • Potion of Healing4
  • Staff of Preservation3
  • Anti-magic Potion3
  • Potion of Lesser Invulnerability3
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 12345
Set 70 9 1 13 1
Used 200 16 35 179 172
Group 6789
Set 7 1 1 1
Used 54 2 0 0
Actions by type
Right clicks
1430
Selections
606
Control group selections
658
Control groups set
104
Build and train orders
162
Abilities
100
Basic commands
142
Item uses
15
Subgroup switches
0
Units removed from queue
2
Escape presses
5

Jens (Jens#11592)

399 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 4
  • Keeper of the GroveLevel 3

Units

  • Wisp14
  • Druid of the Claw7
  • Dryad6
  • Archer5
  • Ice Troll Berserker2
  • Goblin Shredder2

Buildings

  • Moon Well9
  • Altar of Elders3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Nature's Blessing
  • Strength of the WildLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 11
  • Well SpringLevel 6
  • Mark of the ClawLevel 2
  • Ultravision

Items

  • Scroll of Healing14
  • Potion of Lesser Invulnerability9
  • Staff of Preservation2
  • Orb of Venom2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Potion of Healing1
  • Scroll of Protection1

Control groups

Group 12345
Set 115 14 194 20 21
Used 1293 2 1127 383 307
Group 67890
Set 12 10 12 10 1
Used 133 1 0 0 16
Actions by type
Right clicks
1415
Selections
1076
Control group selections
3262
Control groups set
409
Build and train orders
178
Abilities
108
Basic commands
377
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
15,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,475 4:20 8,950 8:40 13,425 13:00 17,900 17:20
Army5,250
Economy1,720
Production820
Technology1,220
Support6,415

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,475 4:20 8,950 8:40 13,425 13:00 17,900 17:20 U U
Army4,545
Economy1,180
Production1,140
Technology1,000
Support10,035

Partial spend: actions with unknown prices are excluded.

17:20 / 17:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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