Replay
  • HumanLeqi
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanRUNNING
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:14:02
Patch
2.00
Downloads
38
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.nwg
Uploaded
Apr 28, 2025 by x3-DemoN
Game breakdown

Leqi (Running)

196 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant8
  • Footman6
  • Priest4
  • Knight4
  • Mortar Team4
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Flying Machine1

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1
  • Workshop1

Upgrades

  • Priest TrainingLevel 2
  • Fragmentation Shards

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 1234
Set 59 16 11 8
Used 294 91 138 42
Group 5678
Set 2 2 1 1
Used 29 148 97 132
Actions by type
Right clicks
835
Selections
543
Control group selections
971
Control groups set
100
Build and train orders
98
Abilities
48
Basic commands
99
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

RUNNING (魔兽孙先生)

302 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant10
  • Footman10
  • Spell Breaker8
  • Priest5
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker1
  • Sorceress1

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Defend
  • Priest Training
  • Swords
  • Sorceress Training
  • Plating

Items

  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12345
Set 91 117 39 41 69
Used 446 621 100 18 82
Actions by type
Right clicks
1286
Selections
690
Control group selections
1267
Control groups set
357
Build and train orders
164
Abilities
98
Basic commands
315
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
7,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,278 3:30 4,555 7:01 6,833 10:31 9,110 14:02
Army3,785
Economy600
Production630
Technology760
Support2,135
Human
9,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,278 3:30 4,555 7:01 6,833 10:31 9,110 14:02
Army4,730
Economy1,135
Production640
Technology610
Support1,995
14:02 / 14:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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