Replay
  • Night ElfSoYma
    1. Demon Hunter, level 7
    2. Naga Sea Witch, level 5
    3. Keeper of the Grove, level 2
  • UndeadDeuce
    1. Death Knight, level 6
    2. Lich, level 5
    3. Naga Sea Witch, level 4
vs
Game length
00:33:50
Patch
2.00
Downloads
136
Hammerfall
Download map
Highlight
Gold highlight
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 28, 2025 by Stowka
Game breakdown

SoYma (SoYma#2943)

209 APM

Heroes

  • Demon HunterLevel 7
  • Naga Sea WitchLevel 5
  • Keeper of the GroveLevel 2

Units

  • Wisp24
  • Hippogryph15
  • Druid of the Talon8
  • Druid of the Claw6
  • Dryad5
  • Archer3
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Life2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Druid of the Talon TrainingLevel 2
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 3
  • Mark of the Claw
  • Well Spring
  • Nature's Blessing

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Anti-magic Potion3
  • Staff of Teleportation2
  • Scroll of Town Portal2
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Healing1

Control groups

Group 123456
Set 89 21 12 11 1 1
Used 1184 307 868 92 24 0
Actions by type
Right clicks
2852
Selections
1100
Control group selections
2475
Control groups set
135
Build and train orders
255
Abilities
144
Basic commands
33
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Deuce (BlackMamba#14353)

260 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 5
  • Naga Sea WitchLevel 4

Units

  • Ghoul15
  • Acolyte13
  • Gargoyle12
  • Crypt Fiend8
  • Obsidian Statue6
  • Frost Wyrm4
  • Abomination1

Buildings

  • Ziggurat8
  • Crypt3
  • Necropolis2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Cannibalize
  • Creature AttackLevel 4
  • BurrowLevel 2
  • Destroyer Form
  • Ghoul Frenzy
  • Web
  • Creature Carapace
  • Stone Form

Items

  • Scroll of Healing6
  • Scroll of Town Portal4
  • Potion of Lesser Invulnerability3
  • Rod of Necromancy2
  • Sacrificial Skull2
  • Scroll of Protection2
  • Orb of Corruption1

Control groups

Group 1245
Set 189 60 2 1
Used 1240 836 207 29
Actions by type
Right clicks
4035
Selections
1599
Control group selections
2312
Control groups set
252
Build and train orders
252
Abilities
115
Basic commands
148
Item uses
12
Subgroup switches
0
Units removed from queue
4
Escape presses
3

Timeline

NightelfData incomplete
18,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,813 8:27 9,625 16:55 14,438 25:22 19,250 33:50
Army6,500
Economy2,120
Production1,120
Technology1,270
Support7,510

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
19,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,813 8:27 9,625 16:55 14,438 25:22 19,250 33:50
Army8,600
Economy1,650
Production1,210
Technology1,170
Support6,620

Partial spend: actions with unknown prices are excluded.

33:50 / 33:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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