Replay
  • HumanJon
    1. Archmage, level 6
vs
Game length
00:19:52
Patch
1.29
Downloads
224
Twisted Meadows
Highlight
Gold highlight
Game
1v1 on patch 1.29 (build 6060)
File
.w3g
Uploaded
Jun 3, 2018 by x3-DemoN
Game breakdown

Jon (c0ffee)

205 APM

Heroes

  • ArchmageLevel 6

Units

  • Peasant12
  • Footman7
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker1
  • Mud Golem1

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1

Items

  • Boots of Speed1

Control groups

Group 1234
Set 366 42 6 31
Used 435 196 67 101
Actions by type
Right clicks
1912
Selections
468
Control group selections
799
Control groups set
445
Build and train orders
103
Abilities
31
Basic commands
105
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

MisterWinner (MisterWinnerTV)

175 APM

Heroes

  • ArchmageLevel 5

Units

  • Peasant41
  • Footman21
  • Goblin Sapper1

Buildings

  • Farm5
  • Scout Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1

Items

  • Boots of Speed1

Control groups

Group 1345
Set 118 30 13 2
Used 180 186 58 411
Actions by type
Right clicks
1302
Selections
612
Control group selections
835
Control groups set
163
Build and train orders
166
Abilities
11
Basic commands
188
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Timeline

Human
3,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,979 4:58 3,958 9:56 5,936 14:54 7,915 19:52
Army1,920
Economy900
Production340
Technology70
Support680
Human
7,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,979 4:58 3,958 9:56 5,936 14:54 7,915 19:52
Army3,050
Economy3,075
Production340
Technology460
Support990
19:52 / 19:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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