Replay
  • UndeadPcg 123
    1. Death Knight, level 4
    2. Lich, level 3
    3. Naga Sea Witch, level 1
  • Night ElfReMinD
    1. Keeper of the Grove, level 4
    2. Pandaren Brewmaster, level 4
vs
Game length
00:16:57
Patch
2.00
Downloads
42
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 12, 2025 by Elven_Star
Game breakdown

Pcg 123 (Eric)

275 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Naga Sea WitchLevel 1

Units

  • Ghoul12
  • Acolyte11
  • Crypt Fiend7
  • Obsidian Statue5
  • Abomination2

Buildings

  • Ziggurat6
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1
  • Necropolis1

Upgrades

  • Web
  • Destroyer Form
  • Disease Cloud

Items

  • Scroll of Healing5
  • Rod of Necromancy3
  • Potion of Mana3
  • Sacrificial Skull2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Wand of Negation1
  • Potion of Invisibility1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123457
Set 48 16 3 4 3 3
Used 571 355 66 227 395 119
Actions by type
Right clicks
1789
Selections
732
Control group selections
1733
Control groups set
77
Build and train orders
120
Abilities
60
Basic commands
80
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
3

ReMinD (香草拿铁)

241 APM

Heroes

  • Keeper of the GroveLevel 4
  • Pandaren BrewmasterLevel 4

Units

  • Wisp32
  • Druid of the Talon8
  • Huntress7
  • Druid of the Claw4
  • Dryad2
  • Archer1
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Tree of Life4
  • Ancient of Wonders3
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Druid of the Talon TrainingLevel 3
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Nature's Blessing
  • Mark of the Claw
  • Mark of the Talon

Items

  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Staff of Preservation2
  • Orb of Venom2
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1

Control groups

Group 1234
Set 29 40 16 16
Used 314 269 437 172
Group 5890
Set 4 3 2 1
Used 14 17 149 40
Actions by type
Right clicks
1647
Selections
490
Control group selections
1412
Control groups set
111
Build and train orders
144
Abilities
91
Basic commands
122
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
12,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,596 4:14 7,193 8:28 10,789 12:42 14,385 16:57
Army4,425
Economy1,050
Production660
Technology1,165
Support4,970
NightelfData incomplete
14,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,596 4:14 7,193 8:28 10,789 12:42 14,385 16:57
Army4,260
Economy3,280
Production940
Technology1,025
Support4,880

Partial spend: actions with unknown prices are excluded.

16:57 / 16:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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