Replay
  • Night ElfReMinD
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • Night ElfJens
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Keeper of the Grove, level 4
vs
Game length
00:27:58
Patch
2.00
Downloads
42
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 12, 2025 by Elven_Star
Game breakdown

ReMinD (ReMinD#31748)

238 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 4

Units

  • Wisp44
  • Druid of the Claw25
  • Archer5
  • Dryad5
  • Goblin Sapper4

Buildings

  • Moon Well7
  • Ancient of Wonders3
  • Tree of Life2
  • Ancient of Lore2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3
  • Mark of the Claw
  • Well Spring
  • Nature's Blessing

Items

  • Potion of Lesser Invulnerability14
  • Scroll of Healing10
  • Lesser Clarity Potion5
  • Orb of Venom2
  • Anti-magic Potion2
  • Scroll of Town Portal2
  • Potion of Healing2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Tome of Retraining1
  • Staff of Preservation1
  • Scroll of Protection1

Control groups

Group 1234590
Set 17 54 9 4 9 3 1
Used 543 443 722 199 37 228 27
Actions by type
Right clicks
2485
Selections
963
Control group selections
2199
Control groups set
97
Build and train orders
365
Abilities
194
Basic commands
224
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Jens (mayhem#12806)

385 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 4
  • Keeper of the GroveLevel 4

Units

  • Wisp24
  • Druid of the Claw22
  • Archer12
  • Dryad5
  • Goblin Shredder2
  • Chimaera2

Buildings

  • Moon Well14
  • Tree of Life3
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 2
  • Abolish Magic
  • Strength of the WildLevel 2
  • Nature's BlessingLevel 3
  • Ultravision
  • Mark of the Claw
  • Well Spring

Items

  • Scroll of Healing5
  • Staff of Preservation3
  • Orb of Venom3
  • Scroll of Town Portal3
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Moonstone1
  • Potion of Healing1
  • Staff of Teleportation1
  • Scroll of Protection1

Control groups

Group 12345
Set 207 9 276 29 29
Used 1779 0 1561 483 277
Group 67890
Set 8 7 13 10 2
Used 211 5 1 0 17
Actions by type
Right clicks
2890
Selections
1896
Control group selections
4334
Control groups set
590
Build and train orders
278
Abilities
188
Basic commands
416
Item uses
18
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Timeline

Nightelf
24,330

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,083 6:59 12,165 13:59 18,248 20:58 24,330 27:58
Army8,610
Economy3,320
Production640
Technology1,000
Support10,760
NightelfData incomplete
22,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,083 6:59 12,165 13:59 18,248 20:58 24,330 27:58
Army9,305
Economy2,460
Production1,110
Technology1,000
Support8,225

Partial spend: actions with unknown prices are excluded.

27:58 / 27:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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