Replay
  • UndeadKraV
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
  • HumanDeathnote
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 5
vs
Game length
00:27:10
Patch
2.00
Downloads
54
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 11, 2025 by kover2177
Game breakdown

KraV (KraV#21403)

225 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 4
  • LichLevel 3

Units

  • Ghoul18
  • Crypt Fiend9
  • Acolyte8
  • Necromancer6
  • Obsidian Statue5
  • Banshee4
  • Meatwagon3
  • Abomination1

Buildings

  • Ziggurat8
  • Crypt3
  • Slaughterhouse3
  • Altar of Darkness2
  • Nerubian Tower2
  • Spirit Tower2
  • Temple of the Damned2
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Web
  • Burrow
  • Unholy StrengthLevel 3
  • Exhume Corpses
  • Necromancer TrainingLevel 2
  • Skeletal Mastery
  • Ghoul Frenzy
  • Disease Cloud
  • Destroyer Form
  • Unholy ArmorLevel 2
  • Banshee TrainingLevel 2

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234
Set 312 179 40 18
Used 820 531 107 0
Actions by type
Right clicks
2542
Selections
1024
Control group selections
1458
Control groups set
549
Build and train orders
186
Abilities
105
Basic commands
144
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Deathnote (Odinnsdagr#2292)

253 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5
  • PaladinLevel 5

Units

  • Peasant18
  • Flying Machine15
  • Priest10
  • Footman8
  • Gryphon Rider7
  • Knight2
  • Spell Breaker1

Buildings

  • Farm12
  • Scout Tower5
  • Guard Tower4
  • Barracks2
  • Arcane Tower2
  • Arcane Sanctum2
  • Gryphon Aviary2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 2
  • Plating
  • Priest TrainingLevel 2
  • Animal War Training
  • Flak Cannons
  • Storm Hammers
  • Armor

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration4
  • Scroll of Healing4
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary2
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1

Control groups

Group 123456
Set 155 37 44 45 14 7
Used 1358 137 923 498 51 134
Actions by type
Right clicks
1828
Selections
968
Control group selections
3101
Control groups set
302
Build and train orders
247
Abilities
125
Basic commands
205
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
16,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,379 6:47 8,758 13:35 13,136 20:22 17,515 27:10
Army7,515
Economy825
Production1,690
Technology1,810
Support5,145
Human
17,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,379 6:47 8,758 13:35 13,136 20:22 17,515 27:10
Army6,595
Economy1,735
Production1,220
Technology1,410
Support6,555
27:10 / 27:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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