Replay
  • UndeadKraV
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 1
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 2
vs
Game length
00:16:01
Patch
2.00
Downloads
68
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 11, 2025 by kover2177
Game breakdown

KraV (KraV#21403)

205 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 3
  • LichLevel 1

Units

  • Ghoul26
  • Acolyte11
  • Necromancer3
  • Meatwagon2
  • Gargoyle2
  • Obsidian Statue1

Buildings

  • Ziggurat8
  • Crypt2
  • Nerubian Tower2
  • Temple of the Damned2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Skeletal Mastery
  • Exhume Corpses
  • Unholy Strength
  • Ghoul Frenzy
  • Disease Cloud
  • Destroyer Form
  • Necromancer Training

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 1234
Set 246 119 15 14
Used 298 165 78 0
Actions by type
Right clicks
1444
Selections
609
Control group selections
541
Control groups set
394
Build and train orders
143
Abilities
26
Basic commands
55
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Deathnote (Odinnsdagr#2292)

203 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 2

Units

  • Peasant57
  • Footman10
  • Priest3
  • Goblin Sapper2
  • Gryphon Rider2
  • Goblin Shredder1
  • Dragonhawk Rider1

Buildings

  • Scout Tower8
  • Farm6
  • Guard Tower5
  • Altar of Kings2
  • Arcane Tower2
  • Gryphon Aviary2
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Priest Training

Items

  • Lesser Clarity Potion2
  • Potion of Healing2
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 94 8 22 31 7 6
Used 318 4 57 442 86 93
Actions by type
Right clicks
926
Selections
689
Control group selections
1000
Control groups set
168
Build and train orders
213
Abilities
24
Basic commands
148
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Undead
12,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,078 4:00 6,155 8:00 9,233 12:00 12,310 16:01
Army4,565
Economy1,050
Production1,170
Technology1,490
Support3,895
Human
12,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,078 4:00 6,155 8:00 9,233 12:00 12,310 16:01
Army3,320
Economy4,660
Production950
Technology1,130
Support2,250
16:01 / 16:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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