Replay
  • Night ElfZpanzzzzz
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Pandaren Brewmaster, level 4
  • UndeadStingPrestige
    1. Death Knight, level 5
    2. Lich, level 4
    3. Pit Lord, level 3
vs
Game length
00:23:24
Patch
2.00
Downloads
33
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 8, 2025 by Pawn
Game breakdown

Zpanzzzzz (RaynaCruz#1385)

245 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 4
  • Pandaren BrewmasterLevel 4

Units

  • Wisp42
  • Dryad12
  • Druid of the Claw10
  • Archer3
  • Forest Troll Berserker1
  • Mud Golem1

Buildings

  • Moon Well7
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient Protector2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • Nature's BlessingLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Resistant Skin
  • Reinforced HidesLevel 2
  • Strength of the Wild
  • Well Spring

Items

  • Lesser Clarity Potion7
  • Orb of Venom2
  • Staff of Preservation2
  • Ring of Protection +41
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Moonstone1
  • Potion of Healing1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 46 4 13 6 4 1
Used 1058 347 550 482 61 4
Actions by type
Right clicks
1320
Selections
1033
Control group selections
2502
Control groups set
74
Build and train orders
194
Abilities
142
Basic commands
392
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
11

StingPrestige (Sting#22391)

197 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 4
  • Pit LordLevel 3

Units

  • Ghoul13
  • Acolyte11
  • Gargoyle11
  • Obsidian Statue7

Buildings

  • Ziggurat6
  • Crypt3
  • Spirit Tower3
  • Tomb of Relics2
  • Altar of Darkness1
  • Nerubian Tower1
  • Necropolis1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Creature AttackLevel 3
  • Creature CarapaceLevel 2
  • Ghoul Frenzy
  • Stone Form
  • Destroyer Form

Items

  • Potion of Mana7
  • Scroll of Healing4
  • Rod of Necromancy3
  • Sacrificial Skull2
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 38 6 15 5
Used 784 138 597 139
Group 5678
Set 3 1 1 1
Used 12 41 0 0
Actions by type
Right clicks
1643
Selections
803
Control group selections
1711
Control groups set
70
Build and train orders
174
Abilities
89
Basic commands
36
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
16,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,011 5:51 8,023 11:42 12,034 17:33 16,045 23:24
Army5,070
Economy3,200
Production970
Technology1,355
Support5,450

Partial spend: actions with unknown prices are excluded.

Undead
14,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,011 5:51 8,023 11:42 12,034 17:33 16,045 23:24
Army4,885
Economy1,050
Production1,070
Technology1,430
Support5,850
23:24 / 23:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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