Replay
  • Night ElfInspired
    1. Keeper of the Grove, level 5
    2. Demon Hunter, level 5
    3. Pandaren Brewmaster, level 4
  • UndeadНееЖить
    1. Death Knight, level 5
    2. Lich, level 4
    3. Goblin Alchemist, level 2
vs
Game length
00:26:11
Patch
2.00
Downloads
26
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 7, 2025 by Pawn
Game breakdown

Inspired (Inspired#21581)

259 APM

Heroes

  • Keeper of the GroveLevel 5
  • Demon HunterLevel 5
  • Pandaren BrewmasterLevel 4

Units

  • Wisp30
  • Hippogryph19
  • Druid of the Talon14
  • Huntress7
  • Archer1
  • Goblin Shredder1
  • Goblin Sapper1

Buildings

  • Moon Well7
  • Ancient of Wonders7
  • Tree of Life6
  • Chimaera Roost6
  • Ancient Protector3
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Druid of the Talon TrainingLevel 2
  • Mark of the Talon
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 4
  • Ultravision
  • Well Spring

Items

  • Potion of Healing6
  • Moonstone5
  • Potion of Lesser Invulnerability5
  • Lesser Clarity Potion3
  • Orb of Venom3
  • Potion of Mana2
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Anti-magic Potion1
  • Boots of Speed1
  • Tome of Retraining1

Control groups

Group 1234567
Set 106 32 4 5 2 1 2
Used 666 511 45 264 199 327 13
Actions by type
Right clicks
2056
Selections
1492
Control group selections
2025
Control groups set
152
Build and train orders
213
Abilities
204
Basic commands
501
Item uses
17
Subgroup switches
0
Units removed from queue
2
Escape presses
16

НееЖить (НееЖить#2559)

226 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 4
  • Goblin AlchemistLevel 2

Units

  • Gargoyle22
  • Ghoul9
  • Obsidian Statue4
  • Acolyte3

Buildings

  • Ziggurat6
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics2
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 2
  • Destroyer Form
  • Stone Form
  • Creature Carapace

Items

  • Potion of Lesser Invulnerability3
  • Rod of Necromancy1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Claws of Attack +61
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 1234
Set 57 3 6 7
Used 1062 16 615 336
Group 5678
Set 1 1 1 3
Used 40 178 133 16
Actions by type
Right clicks
2080
Selections
630
Control group selections
2396
Control groups set
79
Build and train orders
114
Abilities
87
Basic commands
474
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
21,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,416 6:32 10,833 13:05 16,249 19:38 21,665 26:11
Army7,015
Economy3,840
Production1,470
Technology950
Support8,390

Partial spend: actions with unknown prices are excluded.

Undead
11,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,416 6:32 10,833 13:05 16,249 19:38 21,665 26:11
Army5,730
Economy225
Production1,100
Technology895
Support3,450
26:11 / 26:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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