Replay
  • Night ElfInspired
    1. Priestess of the Moon, level 3
  • UndeadНееЖить
    1. Death Knight, level 2
    2. Beastmaster, level 1
vs
Game length
00:07:29
Patch
2.00
Downloads
29
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 7, 2025 by Pawn
Game breakdown

Inspired (Inspired#21581)

299 APM

Heroes

  • Priestess of the MoonLevel 3

Units

  • Wisp24
  • Huntress6
  • Archer1
  • Glaive Thrower1

Buildings

  • Ancient Protector5
  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Control groups

Group 123456
Set 16 2 6 2 2 1
Used 173 136 52 242 245 301
Actions by type
Right clicks
547
Selections
238
Control group selections
1149
Control groups set
29
Build and train orders
88
Abilities
28
Basic commands
110
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

НееЖить (НееЖить#2559)

225 APM

Heroes

  • Death KnightLevel 2
  • BeastmasterLevel 1

Units

  • Ghoul7
  • Acolyte3
  • Gargoyle2
  • Crypt Fiend1

Buildings

  • Altar of Darkness2
  • Ziggurat2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Spirit Tower1

Items

  • Rod of Necromancy1
  • Dust of Appearance1
  • Potion of Healing1

Control groups

Group 124567
Set 27 2 1 1 1 1
Used 66 21 175 58 159 96
Actions by type
Right clicks
637
Selections
216
Control group selections
575
Control groups set
33
Build and train orders
100
Abilities
9
Basic commands
82
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
5,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,259 1:52 2,518 3:44 3,776 5:36 5,035 7:29
Army1,510
Economy1,440
Production480
Technology0
Support1,605
Undead
3,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,259 1:52 2,518 3:44 3,776 5:36 5,035 7:29
Army1,405
Economy225
Production560
Technology565
Support1,020
7:29 / 7:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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