Replay
  • UndeadKraV
    1. Death Knight, level 5
    2. Lich, level 5
    3. Goblin Tinker, level 3
  • Night ElfSmurf
    1. Firelord, level 6
    2. Demon Hunter, level 5
vs
Game length
00:27:24
Patch
2.00
Downloads
47
Boulder Vale
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 6, 2025 by kover2177
Game breakdown

KraV (KraV#21403)

283 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 5
  • Goblin TinkerLevel 3

Units

  • Ghoul16
  • Acolyte11
  • Crypt Fiend8
  • Obsidian Statue7
  • Gargoyle6
  • Abomination2

Buildings

  • Ziggurat10
  • Crypt3
  • Nerubian Tower3
  • Altar of Darkness2
  • Tomb of Relics1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Spirit Tower1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Web
  • Disease Cloud
  • Creature Attack
  • Creature CarapaceLevel 2

Items

  • Potion of Mana4
  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal3
  • Scroll of Healing2
  • Dust of Appearance1
  • Orb of Corruption1
  • Sacrificial Skull1

Control groups

Group 1234
Set 475 146 46 14
Used 1283 937 123 0
Actions by type
Right clicks
3166
Selections
955
Control group selections
2343
Control groups set
681
Build and train orders
252
Abilities
122
Basic commands
102
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Smurf (Smurf#24244)

235 APM

Heroes

  • FirelordLevel 6
  • Demon HunterLevel 5

Units

  • Wisp43
  • Druid of the Talon13
  • Druid of the Claw8
  • Dryad7
  • Archer6
  • Huntress3
  • Dark Troll Shadow Priest1
  • Dark Troll Berserker1

Buildings

  • Moon Well8
  • Tree of Life3
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wind2
  • Ancient of War1
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 3
  • Druid of the Talon TrainingLevel 2
  • Mark of the TalonLevel 2
  • Well Spring
  • Mark of the ClawLevel 2
  • Nature's BlessingLevel 2
  • Abolish MagicLevel 2

Items

  • Scroll of Healing6
  • Scroll of Town Portal3
  • Boots of Speed2
  • Staff of Preservation2
  • Potion of Healing2
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Moonstone1
  • Orb of Venom1

Control groups

Group 123456
Set 223 41 12 6 1 1
Used 749 444 3 292 308 74
Actions by type
Right clicks
2843
Selections
927
Control group selections
1870
Control groups set
284
Build and train orders
301
Abilities
82
Basic commands
7
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

Undead
16,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,936 6:51 9,873 13:42 14,809 20:33 19,745 27:24
Army6,570
Economy1,050
Production1,175
Technology1,465
Support5,820
NightelfData incomplete
19,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,936 6:51 9,873 13:42 14,809 20:33 19,745 27:24 U U
Army6,595
Economy3,600
Production940
Technology1,625
Support6,985

Partial spend: actions with unknown prices are excluded.

27:24 / 27:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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