Replay
  • HumanLemes
    1. Paladin, level 3
  • UndeadKraV
    1. Crypt Lord, level 4
vs
Game length
00:08:08
Patch
2.00
Downloads
42
War Hail
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 6, 2025 by kover2177
Game breakdown

Lemes (Lemes#2430)

205 APM

Heroes

  • PaladinLevel 3

Units

  • Rifleman13
  • Peasant12

Buildings

  • Farm4
  • Keep4
  • Arcane Tower4
  • Altar of Kings2
  • Blacksmith1
  • Barracks1
  • Scout Tower1

Upgrades

  • GunpowderLevel 4
  • Long Rifles

Items

  • Staff of Teleportation2

Control groups

Group 1245678
Set 9 2 1 1 1 1 4
Used 77 2 12 164 148 148 7
Actions by type
Right clicks
562
Selections
304
Control group selections
558
Control groups set
19
Build and train orders
89
Abilities
12
Basic commands
72
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

KraV (KraV#21403)

254 APM

Heroes

  • Crypt LordLevel 4

Units

  • Ghoul19
  • Acolyte7

Buildings

  • Ziggurat5
  • Altar of Darkness2
  • Crypt2
  • Spirit Tower2
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1

Upgrades

  • Unholy Strength

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 1234
Set 230 112 16 19
Used 215 148 57 0
Actions by type
Right clicks
795
Selections
282
Control group selections
420
Control groups set
377
Build and train orders
61
Abilities
7
Basic commands
60
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
7,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,759 2:02 3,518 4:04 5,276 6:06 7,035 8:08
Army2,665
Economy900
Production520
Technology1,635
Support1,315

Partial spend: actions with unknown prices are excluded.

Undead
6,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,759 2:02 3,518 4:04 5,276 6:06 7,035 8:08
Army2,280
Economy750
Production760
Technology710
Support1,570
8:08 / 8:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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