Replay
  • UndeadBiko
    1. Death Knight, level 5
    2. Naga Sea Witch, level 4
    3. Lich, level 3
  • Night ElfKevin
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:24:31
Patch
2.00
Downloads
45
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Apr 5, 2025 by kover2177
Game breakdown

Biko (Cucaracha#21207)

367 APM

Heroes

  • Death KnightLevel 5
  • Naga Sea WitchLevel 4
  • LichLevel 3

Units

  • Ghoul13
  • Crypt Fiend13
  • Acolyte11
  • Obsidian Statue7
  • Abomination2

Buildings

  • Ziggurat7
  • Crypt3
  • Tomb of Relics2
  • Halls of the Dead2
  • Black Citadel2
  • Altar of Darkness1
  • Graveyard1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Ghoul FrenzyLevel 2
  • Destroyer Form
  • Burrow
  • Creature AttackLevel 2
  • WebLevel 2
  • Disease Cloud
  • Creature CarapaceLevel 2

Items

  • Scroll of Healing5
  • Potion of Lesser Invulnerability5
  • Dust of Appearance2
  • Rod of Necromancy1
  • Boots of Speed1
  • Orb of Corruption1
  • Circlet of Nobility1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 75 39 5 4 19
Used 970 1053 316 357 579
Actions by type
Right clicks
3164
Selections
1711
Control group selections
3275
Control groups set
142
Build and train orders
164
Abilities
101
Basic commands
337
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Kevin (KEVINWC3#2946)

180 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 4

Units

  • Wisp18
  • Druid of the Claw13
  • Archer6
  • Druid of the Talon6
  • Dryad5
  • Hippogryph1
  • Chimaera1

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1
  • Ancient Protector1
  • Tree of Life1
  • Chimaera Roost1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Mark of the Claw
  • Ultravision
  • Druid of the Talon TrainingLevel 2
  • Strength of the Wild
  • Mark of the TalonLevel 2

Items

  • Potion of Lesser Invulnerability8
  • Moonstone5
  • Potion of Healing5
  • Scroll of Healing5
  • Lesser Clarity Potion3
  • Boots of Speed2
  • Staff of Preservation2
  • Anti-magic Potion2
  • Orb of Venom1
  • Scroll of Town Portal1
  • Dust of Appearance1
  • Staff of Teleportation1

Control groups

Group 123
Set 205 112 54
Used 562 203 150
Actions by type
Right clicks
1494
Selections
999
Control group selections
915
Control groups set
371
Build and train orders
234
Abilities
114
Basic commands
183
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

UndeadData incomplete
15,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,291 6:07 8,583 12:15 12,874 18:23 17,165 24:31
Army6,235
Economy1,050
Production920
Technology1,740
Support5,675

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,291 6:07 8,583 12:15 12,874 18:23 17,165 24:31
Army6,120
Economy1,420
Production1,110
Technology875
Support7,640

Partial spend: actions with unknown prices are excluded.

24:31 / 24:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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