Replay
  • OrcGavinReal
    1. Far Seer, level 6
    2. Tauren Chieftain, level 5
    3. Shadow Hunter, level 4
  • UndeadBsK
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 4
vs
Game length
00:26:45
Patch
2.00
Downloads
44
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 31, 2025 by Stowka
Game breakdown

GavinReal (DolceGabbana#11210)

193 APM

Heroes

  • Far SeerLevel 5
  • Tauren ChieftainLevel 5
  • Shadow HunterLevel 4

Units

  • Peon15
  • Troll Headhunter/Berserker9
  • Troll Headhunter/Berserker8
  • Spirit Walker5
  • Wind Rider4
  • Raider3
  • Tauren3
  • Grunt2
  • Kodo Beast2

Buildings

  • Orc Burrow5
  • Stronghold2
  • Great Hall2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Voodoo Lounge1
  • Watch Tower1
  • Tauren Totem1
  • Beastiary1
  • Fortress1

Upgrades

  • Spiked Barricades
  • Reinforced Defenses
  • Spirit Walker TrainingLevel 2
  • Ensnare
  • Ranged WeaponsLevel 3
  • Berserker Upgrade
  • Pulverize
  • War Drums Damage IncreaseLevel 2

Items

  • Lesser Clarity Potion9
  • Healing Salve7
  • Scroll of Speed6
  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Tome of Retraining1
  • Potion of Invisibility1
  • Potion of Mana1

Control groups

Group 12345
Set 18 14 1 3 2
Used 173 207 279 26 45
Actions by type
Right clicks
2521
Selections
1122
Control group selections
730
Control groups set
38
Build and train orders
297
Abilities
80
Basic commands
322
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
0

BsK (BsK#2596)

162 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 4
  • LichLevel 4

Units

  • Acolyte14
  • Ghoul10
  • Crypt Fiend9
  • Obsidian Statue6
  • Frost Wyrm3

Buildings

  • Ziggurat8
  • Tomb of Relics2
  • Nerubian Tower2
  • Spirit Tower2
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Necropolis1
  • Boneyard1

Upgrades

  • Cannibalize
  • Web
  • Destroyer Form
  • Creature AttackLevel 3
  • Burrow
  • Creature Carapace

Items

  • Potion of Healing4
  • Rod of Necromancy3
  • Potion of Mana2
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234567
Set 61 11 1 3 1 2 1
Used 856 488 141 97 32 58 3
Actions by type
Right clicks
1177
Selections
669
Control group selections
1675
Control groups set
80
Build and train orders
191
Abilities
145
Basic commands
319
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

OrcData incomplete
16,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,020 6:41 8,040 13:22 12,060 20:03 16,080 26:45
Army6,620
Economy1,895
Production640
Technology1,355
Support5,570

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
14,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,020 6:41 8,040 13:22 12,060 20:03 16,080 26:45
Army5,490
Economy1,275
Production810
Technology1,385
Support5,325

Partial spend: actions with unknown prices are excluded.

26:45 / 26:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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