Replay
  • HumanLemes
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanIkbencool
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:17:07
Patch
2.00
Downloads
28
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 30, 2025 by kover2177
Game breakdown

Lemes (Lemes#2430)

202 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant25
  • Footman12
  • Spell Breaker7
  • Priest6

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Town Hall1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting
  • Priest Training

Items

  • Boots of Speed2
  • Scroll of Regeneration2
  • Potion of Mana1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1235678
Set 44 8 1 2 1 1 3
Used 227 126 8 123 119 121 5
Actions by type
Right clicks
1323
Selections
830
Control group selections
729
Control groups set
60
Build and train orders
168
Abilities
62
Basic commands
195
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ikbencool (ikbencool#2603)

232 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant12
  • Footman12
  • Priest11
  • Spell Breaker8
  • Sorceress2

Buildings

  • Farm10
  • Scout Tower4
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Arcane Vault1

Upgrades

  • Priest TrainingLevel 2

Items

  • Scroll of Healing3
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 131 28 12 22 16 5
Used 363 90 11 97 74 99
Actions by type
Right clicks
1324
Selections
939
Control group selections
734
Control groups set
214
Build and train orders
142
Abilities
79
Basic commands
446
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
9,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,669 4:16 5,338 8:33 8,006 12:50 10,675 17:07
Army3,935
Economy2,260
Production640
Technology460
Support2,220
Human
10,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,669 4:16 5,338 8:33 8,006 12:50 10,675 17:07
Army5,135
Economy900
Production820
Technology530
Support3,290
17:07 / 17:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays