Replay
  • HumanLemes
    1. Paladin, level 5
    2. Blood Mage, level 4
    3. Mountain King, level 3
  • HumanIkbencool
    1. Archmage, level 4
    2. Pandaren Brewmaster, level 2
    3. Paladin, level 2
vs
Game length
00:19:27
Patch
2.00
Downloads
31
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 30, 2025 by kover2177
Game breakdown

Lemes (Lemes#2430)

199 APM

Heroes

  • PaladinLevel 5
  • Blood MageLevel 4
  • Mountain KingLevel 3

Units

  • Rifleman15
  • Peasant10
  • Priest6
  • Gryphon Rider3

Buildings

  • Farm11
  • Town Hall2
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1
  • Castle1
  • Arcane Vault1
  • Lumber Mill1
  • Gryphon Aviary1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • Storm Hammers
  • Animal War Training
  • ArmorLevel 2

Items

  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 25 9 2 1
Used 409 167 82 23
Group 5678
Set 4 1 1 4
Used 197 168 172 7
Actions by type
Right clicks
1370
Selections
686
Control group selections
1225
Control groups set
47
Build and train orders
124
Abilities
119
Basic commands
223
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Ikbencool (ikbencool#2603)

221 APM

Heroes

  • ArchmageLevel 4
  • Pandaren BrewmasterLevel 2
  • PaladinLevel 2

Units

  • Peasant15
  • Footman15
  • Knight9
  • Flying Machine8
  • Mortar Team5
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Farm10
  • Scout Tower5
  • Arcane Tower3
  • Barracks2
  • Arcane Vault2
  • Guard Tower2
  • Altar of Kings1
  • Keep1
  • Town Hall1
  • Castle1
  • Blacksmith1
  • Lumber Mill1
  • Workshop1
  • Arcane Sanctum1

Upgrades

  • Defend
  • SwordsLevel 3
  • Plating
  • Animal War Training
  • Flak Cannons

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion5
  • Potion of Healing5
  • Potion of Mana3
  • Staff of Sanctuary2
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 151 23 8 22 16 9 1
Used 421 43 3 129 163 70 1
Actions by type
Right clicks
1530
Selections
1036
Control group selections
830
Control groups set
230
Build and train orders
211
Abilities
85
Basic commands
281
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

Human
10,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,776 4:51 7,553 9:43 11,329 14:35 15,105 19:27
Army4,725
Economy1,520
Production630
Technology1,035
Support2,425
Human
15,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,776 4:51 7,553 9:43 11,329 14:35 15,105 19:27
Army6,545
Economy1,510
Production790
Technology1,365
Support4,895
19:27 / 19:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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