Replay
  • HumanLemes
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanIkbencool
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 4
vs
Game length
00:14:28
Patch
2.00
Downloads
30
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 30, 2025 by kover2177
Game breakdown

Lemes (Lemes#2430)

190 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3

Units

  • Peasant28
  • Footman10
  • Spell Breaker6
  • Priest3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1
  • Scout Tower1
  • Arcane Tower1

Upgrades

  • Lumber Harvesting
  • Priest Training

Items

  • Scroll of Regeneration1
  • Boots of Speed1

Control groups

Group 1234
Set 35 5 3 1
Used 213 126 12 2
Group 5678
Set 3 1 1 2
Used 114 100 102 5
Actions by type
Right clicks
980
Selections
575
Control group selections
674
Control groups set
51
Build and train orders
151
Abilities
69
Basic commands
164
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Ikbencool (ikbencool#2603)

220 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 4

Units

  • Peasant17
  • Spell Breaker8
  • Footman7
  • Priest4
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Ogre Mauler1
  • Goblin Zeppelin1

Buildings

  • Farm12
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Town Hall1

Upgrades

  • SwordsLevel 2
  • Plating
  • Priest Training

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 1234560
Set 109 21 21 38 24 6 1
Used 295 46 12 35 48 51 1
Actions by type
Right clicks
1170
Selections
754
Control group selections
488
Control groups set
220
Build and train orders
126
Abilities
51
Basic commands
259
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
8,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,613 3:37 5,225 7:14 7,838 10:51 10,450 14:28
Army3,680
Economy2,485
Production640
Technology390
Support1,530
Human
10,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,613 3:37 5,225 7:14 7,838 10:51 10,450 14:28
Army4,380
Economy1,660
Production820
Technology530
Support3,060
14:28 / 14:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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