Replay
  • HumanLemes
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanValdis
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:12:07
Patch
2.00
Downloads
29
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 29, 2025 by kover2177
Game breakdown

Lemes (Lemes#2430)

187 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Footman16
  • Peasant15
  • Priest7
  • Spell Breaker2
  • Goblin Zeppelin1

Buildings

  • Farm8
  • Arcane Vault3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1

Upgrades

  • Priest TrainingLevel 4

Items

  • Boots of Speed1

Control groups

Group 1235678
Set 37 5 2 2 1 1 3
Used 112 59 31 149 136 140 5
Actions by type
Right clicks
818
Selections
468
Control group selections
632
Control groups set
51
Build and train orders
111
Abilities
38
Basic commands
92
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Valdis (Valdis#2809)

191 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Footman13
  • Peasant12
  • Priest8
  • Spell Breaker5

Buildings

  • Farm6
  • Altar of Kings2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Boots of Speed1

Control groups

Group 12345
Set 32 5 3 1 2
Used 320 83 151 70 104
Actions by type
Right clicks
770
Selections
435
Control group selections
728
Control groups set
43
Build and train orders
93
Abilities
19
Basic commands
180
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
7,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,881 3:01 3,763 6:03 5,644 9:05 7,525 12:07
Army3,775
Economy1,125
Production640
Technology390
Support1,510

Partial spend: actions with unknown prices are excluded.

Human
7,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,881 3:01 3,763 6:03 5,644 9:05 7,525 12:07
Army3,910
Economy1,285
Production820
Technology390
Support1,120
12:07 / 12:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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