Replay
  • HumanLemes
    1. Paladin, level 3
    2. Blood Mage, level 1
  • UndeadGraVe
    1. Crypt Lord, level 3
vs
Game length
00:07:23
Patch
2.00
Downloads
33
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 29, 2025 by kover2177
Game breakdown

Lemes (Lemes#2430)

191 APM

Heroes

  • PaladinLevel 3
  • Blood MageLevel 1

Units

  • Peasant12
  • Rifleman10

Buildings

  • Farm4
  • Arcane Tower4
  • Scout Tower3
  • Arcane Vault2
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Keep1
  • Lumber Mill1

Items

  • Scroll of Regeneration1
  • Staff of Teleportation1

Control groups

Group 1245678
Set 10 1 1 1 1 1 2
Used 52 6 17 133 121 127 5
Actions by type
Right clicks
484
Selections
248
Control group selections
461
Control groups set
17
Build and train orders
85
Abilities
14
Basic commands
51
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

GraVe (GraVe#2254)

191 APM

Heroes

  • Crypt LordLevel 3

Units

  • Ghoul18
  • Acolyte6

Buildings

  • Ziggurat7
  • Crypt3
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Spirit Tower1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Staff of Teleportation1

Control groups

Group 1234567
Set 160 1 14 2 1 1 1
Used 45 3 24 195 192 7 0
Actions by type
Right clicks
409
Selections
191
Control group selections
466
Control groups set
180
Build and train orders
53
Abilities
11
Basic commands
27
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
5,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,370 1:50 2,740 3:41 4,110 5:32 5,480 7:23
Army2,050
Economy900
Production340
Technology600
Support1,180
Undead
5,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,370 1:50 2,740 3:41 4,110 5:32 5,480 7:23
Army2,160
Economy450
Production780
Technology345
Support1,745
7:23 / 7:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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