Replay
  • Night ElfGlare
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
  • HumanOli
    1. Paladin, level 3
    2. Blood Mage, level 1
vs
Game length
00:10:07
Patch
2.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 29, 2025 by kover2177
Game breakdown

Glare (Glare#2264)

270 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 1

Units

  • Wisp13
  • Archer5
  • Druid of the Claw4

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Reinforced Hides
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw

Items

  • Boots of Speed1

Control groups

Group 123
Set 405 10 2
Used 412 214 172
Actions by type
Right clicks
1081
Selections
280
Control group selections
798
Control groups set
417
Build and train orders
53
Abilities
31
Basic commands
99
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Oli (r0zkurwiator#2907)

150 APM

Heroes

  • PaladinLevel 3
  • Blood MageLevel 1

Units

  • Peasant14
  • Rifleman12

Buildings

  • Farm6
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1

Upgrades

  • Gunpowder
  • Long Rifles

Items

  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 12 6 1 1 1
Used 136 19 58 36 62
Actions by type
Right clicks
781
Selections
228
Control group selections
311
Control groups set
21
Build and train orders
73
Abilities
15
Basic commands
89
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Nightelf
5,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,429 2:31 2,858 5:03 4,286 7:35 5,715 10:07
Army1,670
Economy780
Production970
Technology675
Support1,620
Human
5,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,429 2:31 2,858 5:03 4,286 7:35 5,715 10:07
Army2,460
Economy1,050
Production340
Technology465
Support900
10:07 / 10:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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