Replay
  • Night ElfGlare
    1. Firelord, level 3
    2. Naga Sea Witch, level 1
  • HumanOli
    1. Paladin, level 3
    2. Blood Mage, level 1
vs
Game length
00:08:27
Patch
2.00
Downloads
33
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 29, 2025 by kover2177
Game breakdown

Glare (Glare#2264)

230 APM

Heroes

  • FirelordLevel 3
  • Naga Sea WitchLevel 1

Units

  • Wisp12
  • Archer10
  • Forest Troll Berserker2
  • Druid of the Claw1

Buildings

  • Moon Well4
  • Ancient of Lore4
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw Training

Control groups

Group 123
Set 318 10 5
Used 224 176 127
Actions by type
Right clicks
643
Selections
214
Control group selections
527
Control groups set
333
Build and train orders
55
Abilities
13
Basic commands
105
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Oli (r0zkurwiator#2907)

147 APM

Heroes

  • PaladinLevel 3
  • Blood MageLevel 1

Units

  • Peasant9
  • Rifleman9

Buildings

  • Farm6
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Gunpowder
  • Long Rifles

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 11 5 1 1 14
Used 132 20 74 83 89
Actions by type
Right clicks
503
Selections
151
Control group selections
398
Control groups set
32
Build and train orders
48
Abilities
11
Basic commands
65
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
5,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,429 2:06 2,858 4:13 4,286 6:20 5,715 8:27
Army2,045
Economy720
Production1,130
Technology700
Support1,120
Human
4,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,429 2:06 2,858 4:13 4,286 6:20 5,715 8:27
Army1,845
Economy675
Production340
Technology465
Support1,280
8:27 / 8:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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