Replay
  • Night ElfFoggy
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Keeper of the Grove, level 3
  • Night ElfSini
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
    3. Pit Lord, level 3
vs
Game length
00:23:06
Patch
2.00
Downloads
41
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 29, 2025 by kover2177
Game breakdown

Foggy (RPTRFoggy#2278)

291 APM

Heroes

  • Demon HunterLevel 4
  • Naga Sea WitchLevel 3
  • Keeper of the GroveLevel 3

Units

  • Wisp29
  • Druid of the Claw23
  • Archer7
  • Goblin Shredder2
  • Goblin Zeppelin2
  • Dryad2

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Chimaera Roost3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 6
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Ultravision
  • Well Spring

Items

  • Orb of Venom4
  • Scroll of Healing4
  • Staff of Teleportation3
  • Staff of Preservation2
  • Scroll of Protection2

Control groups

Group 1234
Set 163 97 4 2
Used 543 266 10 130
Group 5678
Set 4 3 3 2
Used 408 256 383 14
Actions by type
Right clicks
2125
Selections
1588
Control group selections
2010
Control groups set
278
Build and train orders
192
Abilities
132
Basic commands
364
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
9

Sini (McLarenF1GTR#1647)

258 APM

Heroes

  • Demon HunterLevel 5
  • Keeper of the GroveLevel 4
  • Pit LordLevel 3

Units

  • Wisp25
  • Druid of the Claw15
  • Archer5
  • Dryad4
  • Goblin Shredder2
  • Hippogryph1
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Altar of Elders3
  • Ancient of Lore2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Strength of the WildLevel 3
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Nature's Blessing
  • Mark of the ClawLevel 2
  • Strength of the Moon
  • Well Spring

Items

  • Scroll of Healing6
  • Lesser Clarity Potion4
  • Orb of Venom2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Preservation1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 28 26 11 3 4 1
Used 814 521 266 285 239 143
Actions by type
Right clicks
2339
Selections
787
Control group selections
2268
Control groups set
73
Build and train orders
225
Abilities
116
Basic commands
145
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
19,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,778 5:47 9,555 11:35 14,333 17:23 19,110 23:10
Army8,295
Economy2,080
Production1,240
Technology900
Support6,595

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,778 5:47 9,555 11:35 14,333 17:23 19,110 23:10
Army6,205
Economy1,840
Production1,150
Technology1,000
Support6,810

Partial spend: actions with unknown prices are excluded.

23:10 / 23:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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