Replay
  • Night ElfSini
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
  • Night ElfFoggy
    1. Priestess of the Moon, level 2
vs
Game length
00:06:04
Patch
2.00
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 29, 2025 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

291 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 1

Units

  • Wisp13
  • Archer7

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of War1

Upgrades

  • Improved BowsLevel 2

Items

  • Ring of Protection +41
  • Potion of Healing1
  • Staff of Preservation1

Control groups

Group 123456
Set 6 10 6 4 1 1
Used 176 139 67 247 138 164
Actions by type
Right clicks
550
Selections
82
Control group selections
931
Control groups set
28
Build and train orders
47
Abilities
12
Basic commands
42
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Foggy (RPTRFoggy#2278)

345 APM

Heroes

  • Priestess of the MoonLevel 2

Units

  • Wisp18
  • Archer6

Buildings

  • Moon Well3
  • Tree of Life3
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Ages1

Control groups

Group 1235678
Set 22 26 2 2 3 3 5
Used 59 39 3 343 247 242 10
Actions by type
Right clicks
474
Selections
213
Control group selections
943
Control groups set
63
Build and train orders
36
Abilities
22
Basic commands
240
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
4,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,108 1:31 2,215 3:02 3,323 4:33 4,430 6:04
Army910
Economy780
Production510
Technology690
Support1,325

Partial spend: actions with unknown prices are excluded.

Nightelf
4,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,108 1:31 2,215 3:02 3,323 4:33 4,430 6:04
Army780
Economy2,100
Production510
Technology320
Support720
6:04 / 6:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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