Replay
  • Night ElfFoggy
    1. Demon Hunter, level 4
    2. Goblin Tinker, level 4
  • Night ElfJens
    1. Priestess of the Moon, level 6
    2. Dark Ranger, level 4
    3. Naga Sea Witch, level 3
vs
Game length
00:25:39
Patch
2.00
Downloads
53
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 23, 2025 by kover2177
Game breakdown

Foggy (RPTRFoggy#2278)

305 APM

Heroes

  • Demon HunterLevel 4
  • Goblin TinkerLevel 4

Units

  • Wisp33
  • Druid of the Claw13
  • Archer7
  • Dryad6
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2

Buildings

  • Moon Well9
  • Ancient Protector4
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Reinforced HidesLevel 2
  • Improved BowsLevel 2
  • Druid of the Claw TrainingLevel 2
  • Hardened Skin
  • Resistant Skin
  • Nature's Blessing
  • Mark of the ClawLevel 2

Items

  • Scroll of Town Portal3
  • Staff of Teleportation2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 1234
Set 252 25 2 2
Used 653 57 7 151
Group 5678
Set 3 3 3 5
Used 336 248 350 30
Actions by type
Right clicks
2805
Selections
2166
Control group selections
1832
Control groups set
295
Build and train orders
183
Abilities
84
Basic commands
346
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
9

Jens (Jens#11592)

401 APM

Heroes

  • Priestess of the MoonLevel 6
  • Dark RangerLevel 4
  • Naga Sea WitchLevel 3

Units

  • Archer30
  • Wisp28
  • Mud Golem3
  • Goblin Shredder2
  • Druid of the Claw2
  • Glaive Thrower1

Buildings

  • Moon Well17
  • Ancient of War7
  • Ancient Protector7
  • Ancient of Wonders6
  • Tree of Life3
  • Altar of Elders2
  • Tree of Ages2
  • Hunter's Hall2
  • Tree of Eternity1
  • Ancient of Lore1

Upgrades

  • Improved Bows
  • Strength of the MoonLevel 4
  • Nature's Blessing
  • Well SpringLevel 2
  • MarksmanshipLevel 2
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Moon ArmorLevel 2
  • Reinforced Hides
  • Mark of the ClawLevel 2

Items

  • Scroll of Healing15
  • Orb of Venom8
  • Scroll of Town Portal4
  • Staff of Teleportation1
  • Staff of Preservation1

Control groups

Group 12345
Set 191 7 302 14 27
Used 1971 124 1594 367 404
Group 67890
Set 19 17 17 17 3
Used 106 4 0 0 23
Actions by type
Right clicks
2557
Selections
1442
Control group selections
4593
Control groups set
614
Build and train orders
335
Abilities
86
Basic commands
493
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
17

Timeline

NightelfData incomplete
15,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,408 6:24 12,815 12:49 19,223 19:14 25,630 25:39
Army5,975
Economy2,320
Production820
Technology1,345
Support5,285

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
25,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,408 6:24 12,815 12:49 19,223 19:14 25,630 25:39
Army5,805
Economy2,700
Production1,565
Technology1,420
Support14,140

Partial spend: actions with unknown prices are excluded.

25:39 / 25:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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