Replay
  • Night ElfJens
    1. Keeper of the Grove, level 5
    2. Pit Lord, level 5
  • Night ElfFoggy
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
    3. Keeper of the Grove, level 1
vs
Game length
00:17:22
Patch
2.00
Downloads
45
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 23, 2025 by kover2177
Game breakdown

Jens (Jens#11592)

394 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pit LordLevel 5

Units

  • Wisp26
  • Archer9
  • Druid of the Claw8
  • Dryad4
  • Goblin Shredder2
  • Hippogryph1

Buildings

  • Moon Well8
  • Ancient of Wonders5
  • Tree of Ages3
  • Ancient of Lore3
  • Altar of Elders2
  • Tree of Life2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Strength of the WildLevel 4
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Mark of the ClawLevel 2
  • Ultravision

Items

  • Scroll of Healing4
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Tome of Retraining1

Control groups

Group 12345
Set 151 2 236 21 22
Used 1084 0 910 367 279
Group 67890
Set 16 17 18 16 1
Used 96 0 0 0 15
Actions by type
Right clicks
1830
Selections
1132
Control group selections
2751
Control groups set
500
Build and train orders
163
Abilities
88
Basic commands
287
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Foggy (RPTRFoggy#2278)

303 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 3
  • Keeper of the GroveLevel 1

Units

  • Wisp36
  • Archer9
  • Druid of the Claw7
  • Dryad2
  • Goblin Zeppelin2
  • Goblin Sapper1

Buildings

  • Moon Well8
  • Altar of Elders2
  • Tree of Life2
  • Tree of Ages2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Well Spring
  • Reinforced Hides
  • Abolish Magic

Items

  • Scroll of Healing5
  • Staff of Teleportation2
  • Potion of Healing2
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Orb of Venom2
  • Boots of Speed1
  • Potion of Invisibility1
  • Scroll of Protection1

Control groups

Group 1234
Set 82 53 2 2
Used 252 126 18 58
Group 5678
Set 4 4 5 1
Used 336 228 333 25
Actions by type
Right clicks
1711
Selections
1373
Control group selections
1376
Control groups set
153
Build and train orders
135
Abilities
105
Basic commands
331
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

NightelfData incomplete
15,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,839 4:20 7,678 8:41 11,516 13:01 15,355 17:22
Army4,700
Economy2,240
Production1,125
Technology1,490
Support5,800

Partial spend: actions with unknown prices are excluded.

Nightelf
15,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,839 4:20 7,678 8:41 11,516 13:01 15,355 17:22
Army3,940
Economy2,840
Production820
Technology1,145
Support6,405
17:22 / 17:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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