Replay
  • Night ElfJens
    1. Demon Hunter, level 2
  • Night ElfFoggy
    1. Demon Hunter, level 3
vs
Game length
00:09:06
Patch
2.00
Downloads
39
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 23, 2025 by kover2177
Game breakdown

Jens (Jens#11592)

390 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp22
  • Archer11
  • Huntress9
  • Glaive Thrower3

Buildings

  • Moon Well5
  • Ancient Protector4
  • Ancient of War3
  • Altar of Elders2
  • Ancient of Wonders1
  • Tree of Life1
  • Hunter's Hall1

Control groups

Group 12345
Set 100 6 194 16 26
Used 524 0 377 245 258
Group 67890
Set 16 14 15 15 2
Used 40 0 0 0 15
Actions by type
Right clicks
980
Selections
424
Control group selections
1459
Control groups set
404
Build and train orders
72
Abilities
23
Basic commands
119
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Foggy (RPTRFoggy#2278)

302 APM

Heroes

  • Demon HunterLevel 3

Units

  • Wisp12
  • Huntress9
  • Glaive Thrower4
  • Archer1

Buildings

  • Moon Well4
  • Ancient Protector4
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall2

Upgrades

  • Strength of the Moon

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 1235678
Set 58 11 11 2 8 2 2
Used 99 47 9 355 270 255 13
Actions by type
Right clicks
932
Selections
331
Control group selections
1048
Control groups set
94
Build and train orders
49
Abilities
26
Basic commands
215
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
8,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,006 2:16 4,013 4:33 6,019 6:49 8,025 9:06
Army3,815
Economy1,660
Production810
Technology0
Support1,740
Nightelf
6,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,006 2:16 4,013 4:33 6,019 6:49 8,025 9:06
Army2,725
Economy720
Production660
Technology0
Support2,130
9:06 / 9:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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