Replay
  • Night ElfSonik
    1. Keeper of the Grove, level 3
  • Night ElfFoggy
    1. Demon Hunter, level 4
vs
Game length
00:07:41
Patch
2.00
Downloads
45
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 23, 2025 by kover2177
Game breakdown

Sonik (IronSonik#2342)

314 APM

Heroes

  • Keeper of the GroveLevel 3

Units

  • Wisp11
  • Huntress8
  • Archer1

Buildings

  • Ancient Protector10
  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Ancient of Wonders1
  • Hunter's Hall1

Items

  • Circlet of Nobility1

Control groups

Group 1234567
Set 42 9 9 2 1 2 1
Used 204 57 37 292 218 174 0
Actions by type
Right clicks
689
Selections
404
Control group selections
982
Control groups set
66
Build and train orders
40
Abilities
21
Basic commands
132
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Foggy (RPTRFoggy#2278)

335 APM

Heroes

  • Demon HunterLevel 4

Units

  • Wisp26
  • Archer6
  • Huntress6

Buildings

  • Moon Well4
  • Ancient Protector3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • Strength of the Moon

Items

  • Dust of Appearance1

Control groups

Group 1235678
Set 36 33 14 2 5 4 6
Used 41 65 4 447 323 283 10
Actions by type
Right clicks
643
Selections
305
Control group selections
1173
Control groups set
100
Build and train orders
55
Abilities
34
Basic commands
217
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
5,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,511 1:55 3,023 3:50 4,534 5:45 6,045 7:41
Army1,690
Economy660
Production480
Technology0
Support2,570
Nightelf
6,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,511 1:55 3,023 3:50 4,534 5:45 6,045 7:41
Army1,950
Economy1,900
Production660
Technology0
Support1,535
7:41 / 7:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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