Replay
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 4
  • UndeadTbc bm
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 3
vs
Game length
00:24:07
Patch
2.00
Downloads
57
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 19, 2025 by kover2177
Game breakdown

Inspired (Inspired#21581)

264 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 4

Units

  • Peasant32
  • Footman17
  • Flying Machine12
  • Priest10
  • Knight8
  • Mortar Team4
  • Spell Breaker2

Buildings

  • Scout Tower10
  • Farm9
  • Guard Tower7
  • Arcane Vault4
  • Arcane Sanctum3
  • Barracks2
  • Town Hall2
  • Arcane Tower2
  • Altar of Kings1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • Defend
  • Flak Cannons
  • Masonry
  • Swords
  • GunpowderLevel 2
  • Priest TrainingLevel 2
  • Fragmentation ShardsLevel 2
  • Animal War Training
  • Plating
  • Flying Machine BombsLevel 2

Items

  • Scroll of Regeneration4
  • Potion of Lesser Invulnerability3
  • Staff of Teleportation2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Potion of Healing1
  • Tome of Retraining1
  • Scroll of Healing1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 93 30 9 6 4 3 2
Used 573 435 141 266 239 348 49
Actions by type
Right clicks
1926
Selections
1234
Control group selections
2051
Control groups set
147
Build and train orders
314
Abilities
153
Basic commands
442
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Tbc bm (bigcat#11586)

257 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Dark RangerLevel 3

Units

  • Necromancer17
  • Ghoul7
  • Obsidian Statue5
  • Meatwagon5
  • Acolyte2
  • Frost Wyrm2
  • Abomination1

Buildings

  • Ziggurat6
  • Altar of Darkness2
  • Halls of the Dead2
  • Nerubian Tower2
  • Spirit Tower2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1
  • Boneyard1

Upgrades

  • Ghoul Frenzy
  • Necromancer TrainingLevel 3
  • Destroyer Form
  • Skeletal Mastery
  • Exhume CorpsesLevel 2
  • Backpack

Items

  • Rod of Necromancy2
  • Potion of Healing2
  • Potion of Mana2
  • Staff of Teleportation1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 51 279 20 274 48 174 5
Used 641 539 112 54 213 33 2
Actions by type
Right clicks
2310
Selections
934
Control group selections
1594
Control groups set
851
Build and train orders
181
Abilities
118
Basic commands
138
Item uses
5
Subgroup switches
0
Units removed from queue
4
Escape presses
1

Timeline

HumanData incomplete
19,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,945 6:01 9,890 12:03 14,835 18:05 19,780 24:07
Army7,955
Economy3,170
Production1,090
Technology1,845
Support5,720

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
12,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,945 6:01 9,890 12:03 14,835 18:05 19,780 24:07
Army6,465
Economy150
Production1,005
Technology1,905
Support3,020

Partial spend: actions with unknown prices are excluded.

24:07 / 24:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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