Replay
  • HumanAg3nt
    1. Archmage, level 5
    2. Blood Mage, level 4
  • Night ElfTGW
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 5
    3. Pit Lord, level 4
vs
Game length
00:23:17
Patch
2.00
Downloads
38
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 14, 2025 by x3-DemoN
Game breakdown

Ag3nt (ag3nt#21617)

216 APM

Heroes

  • ArchmageLevel 5
  • Blood MageLevel 4

Units

  • Peasant23
  • Spell Breaker16
  • Footman11
  • Rifleman11
  • Priest5

Buildings

  • Farm9
  • Scout Tower4
  • Arcane Tower4
  • Arcane Vault3
  • Keep2
  • Guard Tower2
  • Blacksmith2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Lumber Harvesting
  • Defend
  • Long Rifles
  • Priest Training
  • Gunpowder
  • PlatingLevel 2
  • Swords

Items

  • Scroll of Regeneration6
  • Potion of Lesser Invulnerability6
  • Scroll of Healing5
  • Scroll of Town Portal5
  • Lesser Clarity Potion3
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Tome of Retraining1

Control groups

Group 1234
Set 115 27 11 1
Used 447 291 41 97
Group 5790
Set 4 5 5 2
Used 38 26 120 179
Actions by type
Right clicks
1809
Selections
1024
Control group selections
1239
Control groups set
170
Build and train orders
271
Abilities
100
Basic commands
337
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
6

TGW (РозовыйПони#228941)

229 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 5
  • Pit LordLevel 4

Units

  • Wisp34
  • Druid of the Claw8
  • Dryad7
  • Huntress5
  • Faerie Dragon4
  • Mountain Giant2
  • Archer1
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Ancient of Lore3
  • Ancient of War2
  • Ancient of Wonders2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Ultravision
  • Strength of the Wild
  • Well Spring
  • Hardened Skin
  • Resistant Skin
  • Backpack
  • Reinforced Hides
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw

Items

  • Lesser Clarity Potion6
  • Scroll of Healing5
  • Moonstone4
  • Potion of Mana3
  • Anti-magic Potion3
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Orb of Venom2
  • Staff of Teleportation1
  • Potion of Healing1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 270 92 22 9 5
Used 336 241 56 13 73
Group 67890
Set 2 7 3 3 3
Used 11 138 182 142 5
Actions by type
Right clicks
1848
Selections
1187
Control group selections
1197
Control groups set
416
Build and train orders
213
Abilities
159
Basic commands
236
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
19,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,870 5:49 9,740 11:38 14,610 17:27 19,480 23:17
Army7,855
Economy2,110
Production640
Technology1,285
Support7,590
Nightelf
17,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,870 5:49 9,740 11:38 14,610 17:27 19,480 23:17
Army5,855
Economy2,380
Production1,095
Technology1,200
Support6,665
23:17 / 23:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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