Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 1
  • Night ElfKrasik
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:11:19
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 14, 2025 by Stowka
Game breakdown

HawK (HawK#2797)

259 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 1

Units

  • Peasant18
  • Footman9
  • Rifleman5
  • Mortar Team2
  • Goblin Shredder1

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Tower2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Backpack
  • Long Rifles
  • GunpowderLevel 2

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Potion of Healing1

Control groups

Group 1234
Set 110 18 12 13
Used 363 120 146 125
Group 5678
Set 4 2 6 2
Used 154 5 14 25
Actions by type
Right clicks
875
Selections
601
Control group selections
952
Control groups set
167
Build and train orders
95
Abilities
14
Basic commands
176
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Krasik (krasik#2848)

158 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 2

Units

  • Wisp17
  • Archer6
  • Dryad3

Buildings

  • Ancient Protector8
  • Moon Well3
  • Ancient of Lore2
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Nature's Blessing

Items

  • Potion of Healing3
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Moonstone1
  • Staff of Preservation1

Control groups

Group 123
Set 25 1 7
Used 195 0 6
Actions by type
Right clicks
588
Selections
513
Control group selections
201
Control groups set
33
Build and train orders
92
Abilities
41
Basic commands
252
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
8,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,090 2:49 4,180 5:39 6,270 8:29 8,360 11:19
Army2,975
Economy1,735
Production620
Technology905
Support2,125
Nightelf
6,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,090 2:49 4,180 5:39 6,270 8:29 8,360 11:19
Army1,215
Economy1,020
Production640
Technology470
Support3,330
11:19 / 11:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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