Replay
  • OrcGrubby
    1. Tauren Chieftain, level 9
    2. Shadow Hunter, level 6
  • HumanWSB
    1. Archmage, level 6
    2. Beastmaster, level 7
vs
Game length
00:35:57
Patch
2.00
Downloads
71
Melting Valley 2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 14, 2025 by Stowka
Game breakdown

Grubby (Grubby#1278)

196 APM

Heroes

  • Tauren ChieftainLevel 9
  • Shadow HunterLevel 6

Units

  • Peon16
  • Grunt15
  • Shaman11
  • Raider3
  • Wind Rider3
  • Troll Witch Doctor1
  • Troll Batrider1

Buildings

  • Orc Burrow8
  • Watch Tower5
  • Spirit Lodge3
  • Voodoo Lounge2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1
  • Great Hall1

Upgrades

  • Berserker StrengthLevel 2
  • Pillage
  • ArmorLevel 2
  • Reinforced DefensesLevel 2
  • Shaman Training
  • Ensnare
  • Melee Weapons

Items

  • Healing Salve12
  • Lesser Clarity Potion11
  • Scroll of Speed10
  • Scroll of Town Portal7
  • Potion of Mana6
  • Staff of Teleportation1
  • Scroll of Healing1

Control groups

Group 1234560
Set 44 29 17 6 2 7 9
Used 524 131 525 255 168 6 6
Actions by type
Right clicks
2789
Selections
1368
Control group selections
1615
Control groups set
114
Build and train orders
314
Abilities
427
Basic commands
328
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
8

WSB (WSB#31137)

170 APM

Heroes

  • ArchmageLevel 6
  • BeastmasterLevel 7

Units

  • Peasant35
  • Sorceress17
  • Priest13
  • Flying Machine8
  • Footman6
  • Siege Engine5
  • Goblin Zeppelin3
  • Goblin Sapper3
  • Spell Breaker3
  • Knight3
  • Mortar Team3
  • Siege Engine3
  • Goblin Shredder2

Buildings

  • Scout Tower19
  • Farm13
  • Arcane Tower13
  • Guard Tower9
  • Cannon Tower6
  • Barracks2
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1
  • Arcane Vault1

Upgrades

  • Defend
  • Lumber HarvestingLevel 3
  • Magic Sentry
  • Sorceress TrainingLevel 2
  • MasonryLevel 3
  • Priest TrainingLevel 3
  • SwordsLevel 2
  • GunpowderLevel 2
  • Fragmentation ShardsLevel 2
  • Plating
  • Control MagicLevel 2
  • Animal War Training
  • Barrage

Items

  • Scroll of Healing4
  • Dust of Appearance2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Potion of Invisibility1

Control groups

Group 12345
Set 10 340 9 9 29
Used 265 347 35 233 64
Group 6890
Set 1 1 1 2
Used 63 25 66 15
Actions by type
Right clicks
2179
Selections
1214
Control group selections
1113
Control groups set
402
Build and train orders
541
Abilities
103
Basic commands
455
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
9

Timeline

OrcData incomplete
18,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,224 8:59 12,448 17:58 18,671 26:57 24,895 35:57
Army6,070
Economy1,585
Production1,100
Technology565
Support9,115

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
24,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,224 8:59 12,448 17:58 18,671 26:57 24,895 35:57
Army11,010
Economy3,395
Production940
Technology3,700
Support5,850

Partial spend: actions with unknown prices are excluded.

35:57 / 35:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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