Replay
  • UndeadFAB
    1. Death Knight, level 2
    2. Lich, level 1
  • OrcНееЖить
    1. Far Seer, level 2
    2. Shadow Hunter, level 1
vs
Game length
00:07:55
Patch
2.00
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 12, 2025 by Pawn
Game breakdown

FAB (Sc4red#3920)

217 APM

Heroes

  • Death KnightLevel 2
  • LichLevel 1

Units

  • Ghoul12
  • Acolyte4

Buildings

  • Ziggurat3
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1

Items

  • Rod of Necromancy1

Control groups

Group 1567
Set 200 9 11 10
Used 162 0 0 38
Actions by type
Right clicks
747
Selections
303
Control group selections
200
Control groups set
230
Build and train orders
37
Abilities
14
Basic commands
145
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

НееЖить (НееЖить#2559)

136 APM

Heroes

  • Far SeerLevel 2
  • Shadow HunterLevel 1

Units

  • Peon7
  • Wind Rider4
  • Troll Batrider2

Buildings

  • Orc Burrow4
  • Stronghold4
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Voodoo Lounge1

Items

  • Healing Salve1
  • Lesser Clarity Potion1
  • Scroll of Speed1

Control groups

Group 124678
Set 19 3 1 1 1 1
Used 130 11 41 68 82 3
Actions by type
Right clicks
427
Selections
146
Control group selections
335
Control groups set
26
Build and train orders
37
Abilities
6
Basic commands
75
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
4,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,213 1:58 2,425 3:57 3,638 5:56 4,850 7:55
Army1,440
Economy300
Production560
Technology890
Support945
Orc
4,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,213 1:58 2,425 3:57 3,638 5:56 4,850 7:55
Army1,380
Economy525
Production470
Technology1,260
Support1,215
7:55 / 7:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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