Replay
  • HumanCc
    1. Archmage, level 7
    2. Mountain King, level 5
  • HumanFish
    1. Archmage, level 7
    2. Firelord, level 6
vs
Game length
00:54:07
Patch
2.00
Downloads
101
Autumn Leaves 2.0
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 10, 2025 by Stowka
Game breakdown

Cc (cc20002002#1450)

170 APM

Heroes

  • ArchmageLevel 7
  • Mountain KingLevel 5

Units

  • Peasant30
  • Footman13
  • Rifleman10
  • Priest8
  • Sorceress2
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Farm9
  • Scout Tower6
  • Arcane Tower6
  • Town Hall2
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Defend
  • Priest Training

Items

  • Scroll of Regeneration4
  • Scroll of Healing4
  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1234
Set 163 22 6 1
Used 944 492 18 145
Group 5790
Set 3 8 3 9
Used 181 32 3 13
Actions by type
Right clicks
4441
Selections
1939
Control group selections
1828
Control groups set
215
Build and train orders
242
Abilities
268
Basic commands
184
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Fish (Ice#13318)

207 APM

Heroes

  • ArchmageLevel 7
  • FirelordLevel 6

Units

  • Peasant40
  • Footman23
  • Priest17
  • Spell Breaker8
  • Sorceress7

Buildings

  • Farm6
  • Scout Tower5
  • Arcane Vault3
  • Arcane Tower3
  • Altar of Kings2
  • Town Hall2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Blacksmith1

Upgrades

  • Defend
  • Priest Training

Items

  • Scroll of Town Portal6
  • Potion of Invisibility6
  • Potion of Lesser Invulnerability4
  • Tome of Retraining3
  • Circlet of Nobility2
  • Boots of Speed2
  • Scroll of Regeneration2
  • Scroll of Protection1

Control groups

Group 123456
Set 1087 442 26 22 3 1
Used 1406 716 60 310 332 3
Actions by type
Right clicks
3427
Selections
2150
Control group selections
2827
Control groups set
1581
Build and train orders
452
Abilities
165
Basic commands
489
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
14,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,934 13:31 9,868 27:03 14,801 40:35 19,735 54:07
Army5,810
Economy3,020
Production490
Technology965
Support3,970
Human
19,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,934 13:31 9,868 27:03 14,801 40:35 19,735 54:07
Army8,205
Economy3,770
Production820
Technology680
Support6,260
54:07 / 54:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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