Replay
  • HumanInspired
    1. Archmage, level 4
  • HumanAtheistP
    1. Archmage, level 4
vs
Game length
00:09:42
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 9, 2025 by gartoll
Game breakdown

Inspired (Inspired#21581)

270 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant13
  • Footman9
  • Goblin Zeppelin1
  • Goblin Sapper1

Buildings

  • Farm6
  • Lumber Mill3
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1

Items

  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 40 15 2 1 1 10
Used 112 69 14 233 270 323
Actions by type
Right clicks
591
Selections
493
Control group selections
1021
Control groups set
69
Build and train orders
97
Abilities
32
Basic commands
279
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

AtheistP (saleex#21837)

289 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant17
  • Footman12
  • Goblin Zeppelin2

Buildings

  • Farm5
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Keep1

Items

  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 12456
Set 35 8 1 1 1
Used 311 54 333 85 234
Actions by type
Right clicks
957
Selections
402
Control group selections
1017
Control groups set
46
Build and train orders
90
Abilities
27
Basic commands
228
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

Human
5,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,304 2:25 2,608 4:51 3,911 7:16 5,215 9:42
Army1,670
Economy975
Production340
Technology780
Support1,450
Human
5,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,304 2:25 2,608 4:51 3,911 7:16 5,215 9:42
Army2,100
Economy1,275
Production340
Technology460
Support940
9:42 / 9:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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