Replay
  • HumanLemes
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanIkbencool
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:12:25
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 9, 2025 by gartoll
Game breakdown

Lemes (Lemes#2430)

188 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Footman14
  • Peasant12
  • Priest5
  • Spell Breaker5

Buildings

  • Farm6
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1

Upgrades

  • Priest Training
  • Backpack

Items

  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 1235678
Set 37 6 1 5 1 1 2
Used 117 44 13 108 96 101 6
Actions by type
Right clicks
814
Selections
569
Control group selections
485
Control groups set
53
Build and train orders
126
Abilities
63
Basic commands
183
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Ikbencool (ikbencool#2603)

236 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 1

Units

  • Peasant36
  • Footman20

Buildings

  • Scout Tower7
  • Farm5
  • Arcane Tower3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration4
  • Potion of Healing3
  • Boots of Speed1
  • Dust of Appearance1
  • Circlet of Nobility1

Control groups

Group 123456
Set 111 20 8 38 29 3
Used 147 2 6 146 126 105
Actions by type
Right clicks
962
Selections
725
Control group selections
532
Control groups set
209
Build and train orders
167
Abilities
29
Basic commands
234
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
7,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,380 3:06 4,760 6:12 7,140 9:18 9,520 12:25
Army3,640
Economy900
Production640
Technology830
Support1,120
Human
9,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,380 3:06 4,760 6:12 7,140 9:18 9,520 12:25
Army2,700
Economy3,085
Production340
Technology530
Support2,865
12:25 / 12:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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