Replay
  • HumanLemes
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 3
  • HumanIkbencool
    1. Archmage, level 7
    2. Mountain King, level 2
vs
Game length
00:16:53
Patch
2.00
Downloads
26
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 9, 2025 by gartoll
Game breakdown

Lemes (Lemes#2430)

191 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 3

Units

  • Footman17
  • Peasant12
  • Priest10
  • Spell Breaker7
  • Forest Troll Berserker3
  • Forest Troll Shadow Priest2

Buildings

  • Farm8
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration2

Control groups

Group 1235678
Set 41 18 2 3 1 1 2
Used 184 129 8 141 107 107 4
Actions by type
Right clicks
1169
Selections
765
Control group selections
680
Control groups set
68
Build and train orders
163
Abilities
97
Basic commands
236
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Ikbencool (ikbencool#2603)

217 APM

Heroes

  • ArchmageLevel 7
  • Mountain KingLevel 2

Units

  • Peasant29
  • Footman12
  • Forest Troll Berserker6
  • Forest Troll Shadow Priest5
  • Spell Breaker4
  • Mud Golem2
  • Priest2
  • Ogre Mauler1

Buildings

  • Farm16
  • Scout Tower8
  • Arcane Tower7
  • Lumber Mill2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1

Upgrades

  • Priest Training

Items

  • Scroll of Healing5
  • Potion of Lesser Invulnerability3
  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Potion of Healing1

Control groups

Group 1234567
Set 123 19 6 25 20 15 1
Used 285 38 5 90 85 80 0
Actions by type
Right clicks
1242
Selections
985
Control group selections
583
Control groups set
209
Build and train orders
156
Abilities
89
Basic commands
313
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
9,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,544 4:13 7,088 8:26 10,631 12:39 14,175 16:53
Army6,275
Economy900
Production640
Technology390
Support1,230
Human
14,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,544 4:13 7,088 8:26 10,631 12:39 14,175 16:53
Army5,785
Economy2,560
Production640
Technology810
Support4,380
16:53 / 16:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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