Replay
  • UndeadGodFather
    1. Crypt Lord, level 1
  • UndeadKraV
    1. Crypt Lord, level 2
vs
Game length
00:03:34
Patch
2.00
Downloads
31
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 9, 2025 by kover2177
Game breakdown

GodFather (Godfather#22827)

206 APM

Heroes

  • Crypt LordLevel 1

Units

  • Ghoul7
  • Acolyte3

Buildings

  • Crypt2
  • Ziggurat2
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Rod of Necromancy1

Control groups

Group 1235
Set 62 1 3 13
Used 65 102 89 17
Actions by type
Right clicks
295
Selections
48
Control group selections
273
Control groups set
79
Build and train orders
16
Abilities
3
Basic commands
5
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

KraV (KraV#21403)

257 APM

Heroes

  • Crypt LordLevel 2

Units

  • Ghoul6
  • Acolyte3

Buildings

  • Ziggurat4
  • Tomb of Relics3
  • Crypt2
  • Nerubian Tower2
  • Altar of Darkness1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 1234
Set 75 83 5 11
Used 118 107 15 0
Actions by type
Right clicks
354
Selections
92
Control group selections
240
Control groups set
174
Build and train orders
20
Abilities
3
Basic commands
11
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
2,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 729 0:53 1,458 1:47 2,186 2:40 2,915 3:34
Army840
Economy225
Production580
Technology0
Support580
Undead
2,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 729 0:53 1,458 1:47 2,186 2:40 2,915 3:34
Army720
Economy225
Production580
Technology200
Support1,190
3:34 / 3:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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