Replay
  • UndeadGodFather
    1. Death Knight, level 4
    2. Lich, level 3
  • Night ElfKraV
    1. Keeper of the Grove, level 6
    2. Pandaren Brewmaster, level 6
vs
Game length
00:28:38
Patch
2.00
Downloads
42
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 9, 2025 by kover2177
Game breakdown

GodFather (Godfather#22827)

192 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3

Units

  • Acolyte14
  • Crypt Fiend11
  • Ghoul9
  • Obsidian Statue7
  • Banshee7
  • Abomination6
  • Goblin Sapper4
  • Meatwagon2
  • Goblin Zeppelin1

Buildings

  • Ziggurat6
  • Tomb of Relics3
  • Nerubian Tower2
  • Slaughterhouse2
  • Temple of the Damned2
  • Altar of Darkness1
  • Crypt1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1
  • Necropolis1
  • Sacrificial Pit1

Upgrades

  • Creature Attack
  • Destroyer Form
  • Web
  • Disease Cloud
  • Creature Carapace
  • Banshee TrainingLevel 2
  • Unholy Armor
  • Unholy Strength

Items

  • Scroll of Town Portal5
  • Rod of Necromancy3
  • Potion of Mana3
  • Wand of Negation2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 12345
Set 205 17 6 2 17
Used 543 575 199 4 56
Actions by type
Right clicks
2184
Selections
1042
Control group selections
1377
Control groups set
247
Build and train orders
165
Abilities
113
Basic commands
277
Item uses
5
Subgroup switches
0
Units removed from queue
3
Escape presses
7

KraV (KraV#21403)

178 APM

Heroes

  • Keeper of the GroveLevel 6
  • Pandaren BrewmasterLevel 6

Units

  • Wisp29
  • Archer9
  • Hippogryph8
  • Dryad5
  • Druid of the Claw5
  • Huntress4
  • Mountain Giant2
  • Goblin Shredder1
  • Goblin Sapper1

Buildings

  • Moon Well10
  • Tree of Life4
  • Ancient of Wonders3
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Nature's Blessing
  • Hardened Skin
  • Resistant Skin
  • Strength of the MoonLevel 2
  • Marksmanship
  • Improved Bows

Items

  • Lesser Clarity Potion6
  • Scroll of Healing4
  • Moonstone3
  • Potion of Healing3
  • Staff of Preservation2
  • Potion of Mana2
  • Anti-magic Potion2
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Orb of Venom1

Control groups

Group 123
Set 258 110 66
Used 577 349 88
Actions by type
Right clicks
2217
Selections
899
Control group selections
1014
Control groups set
434
Build and train orders
200
Abilities
127
Basic commands
96
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
18,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,815 7:09 9,630 14:19 14,445 21:28 19,260 28:38
Army8,930
Economy1,275
Production1,045
Technology1,265
Support6,280
Nightelf
19,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,815 7:09 9,630 14:19 14,445 21:28 19,260 28:38
Army6,520
Economy3,100
Production940
Technology1,175
Support7,525
28:38 / 28:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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